Implement detection for resetting points and add remaining skillpoints in tree screen

This commit is contained in:
2025-11-25 22:23:14 +01:00
parent ec49eb4385
commit dd15eb9327
9 changed files with 116 additions and 8 deletions
@@ -0,0 +1,63 @@
package net.fretux.skillengine.compat;
import net.fretux.ascend.player.PlayerStatsProvider;
import net.fretux.skillengine.SkillEngine;
import net.fretux.skillengine.capability.PlayerSkillData;
import net.fretux.skillengine.capability.SkillEngineCapabilities;
import net.fretux.skillengine.network.PacketHandler;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.*;
@Mod.EventBusSubscriber(modid = SkillEngine.MODID)
public class AscendResetDetector {
private static final String[] ASCEND_ATTRIBUTES = new String[]{
"strength", "agility", "fortitude", "intelligence",
"willpower", "charisma",
"light_scaling", "medium_scaling", "heavy_scaling", "magic_scaling"
};
private static final Map<UUID, Integer> LAST_ATTRIBUTE_SUM = new HashMap<>();
private static final Map<UUID, Integer> LAST_UNSPENT = new HashMap<>();
@SubscribeEvent
public static void onTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
Player player = event.player;
if (player.level().isClientSide) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(ascend -> {
UUID id = player.getUUID();
int currentSum = 0;
for (String a : ASCEND_ATTRIBUTES) {
currentSum += ascend.getAttributeLevel(a);
}
int lastSum = LAST_ATTRIBUTE_SUM.getOrDefault(id, currentSum);
LAST_ATTRIBUTE_SUM.put(id, currentSum);
int currentUnspent = ascend.getUnspentPoints();
int lastUnspent = LAST_UNSPENT.getOrDefault(id, currentUnspent);
LAST_UNSPENT.put(id, currentUnspent);
boolean attributesDropped = lastSum > currentSum;
boolean largeDrop = (lastSum - currentSum) >= 5;
boolean unspentJump = currentUnspent > lastUnspent + 3;
if (attributesDropped && largeDrop && unspentJump) {
SkillEngine.LOGGER.info("[SkillEngine] Detected Ascend attribute reset. Resetting skilltree.");
player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(skillData -> {
resetSkillEngine(skillData, player);
});
}
});
}
private static void resetSkillEngine(PlayerSkillData data, Player player) {
int refund = data.getTotalSkillCost();
data.addSkillPoints(refund);
data.clearAllNodes();
SkillEngine.LOGGER.info("[SkillEngine] Skilltree fully reset. Refunded {} skill points.", refund);
if (player instanceof ServerPlayer serverPlayer) {
PacketHandler.syncSkillsTo(serverPlayer);
}
}
}