Implement detection for resetting points and add remaining skillpoints in tree screen
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@@ -12,9 +12,11 @@ import java.util.function.Supplier;
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public class ClientboundSyncSkillsPacket {
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private final Set<ResourceLocation> unlocked;
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private final int skillPoints;
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public ClientboundSyncSkillsPacket(Set<ResourceLocation> unlocked) {
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public ClientboundSyncSkillsPacket(Set<ResourceLocation> unlocked, int skillPoints) {
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this.unlocked = unlocked;
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this.skillPoints = skillPoints;
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}
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public static void encode(ClientboundSyncSkillsPacket msg, FriendlyByteBuf buf) {
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@@ -22,6 +24,7 @@ public class ClientboundSyncSkillsPacket {
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for (ResourceLocation id : msg.unlocked) {
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buf.writeResourceLocation(id);
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}
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buf.writeInt(msg.skillPoints);
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}
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public static ClientboundSyncSkillsPacket decode(FriendlyByteBuf buf) {
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@@ -30,13 +33,15 @@ public class ClientboundSyncSkillsPacket {
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for (int i = 0; i < size; i++) {
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result.add(buf.readResourceLocation());
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}
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return new ClientboundSyncSkillsPacket(result);
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int points = buf.readInt();
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return new ClientboundSyncSkillsPacket(result, points);
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}
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public static void handle(ClientboundSyncSkillsPacket msg, Supplier<NetworkEvent.Context> ctx) {
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ctx.get().enqueueWork(() -> {
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SkilltreeClientState.setUnlocked(msg.unlocked);
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SkilltreeClientState.setCurrentSkillPoints(msg.skillPoints);
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});
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ctx.get().setPacketHandled(true);
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}
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}
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}
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