Implement detection for resetting points and add remaining skillpoints in tree screen
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-1
@@ -48,7 +48,7 @@ mod_name=Fretux's Skill Engine
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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mod_version=1.0.0
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mod_version=1.1.0
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@@ -1,6 +1,7 @@
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package net.fretux.skillengine.capability;
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import net.fretux.skillengine.skilltree.SkillNode;
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import net.fretux.skillengine.skilltree.SkillNodeRegistry;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.Tag;
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@@ -81,4 +82,20 @@ public class PlayerSkillData {
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public Set<ResourceLocation> getUnlockedNodes() {
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return unlockedNodes;
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}
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public int getTotalSkillCost() {
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int total = 0;
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for (ResourceLocation id : unlockedNodes) {
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SkillNode node = SkillNodeRegistry.get(id);
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if (node != null) {
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total += node.getCost();
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}
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}
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return total;
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}
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public void clearAllNodes() {
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unlockedNodes.clear();
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activeTags.clear();
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}
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}
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@@ -12,6 +12,7 @@ import java.util.Set;
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public class SkilltreeClientState {
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private static final Set<ResourceLocation> unlocked = new HashSet<>();
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private static int currentSkillPoints = 0;
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public static void unlockNode(ResourceLocation id) {
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SkillEngine.LOGGER.info("[CLIENT] Unlocking node: {}", id);
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@@ -41,4 +42,12 @@ public class SkilltreeClientState {
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unlocked.clear();
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unlocked.addAll(ids);
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}
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public static void setCurrentSkillPoints(int points) {
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currentSkillPoints = points;
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}
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public static int getCurrentSkillPoints() {
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return currentSkillPoints;
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}
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}
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@@ -98,6 +98,11 @@ public class SkilltreeScreen extends Screen {
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@Override
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public void render(GuiGraphics gfx, int mouseX, int mouseY, float partialTicks) {
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this.renderBackground(gfx);
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int remaining = SkilltreeClientState.getCurrentSkillPoints();
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Component pointsText = Component.literal(remaining + " skillpoints remaining")
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.withStyle(ChatFormatting.YELLOW);
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gfx.drawString(font, pointsText, 10, 10, 0xFFFFFF);
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hoveredNode = findNodeAt(mouseX, mouseY);
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drawGraph(gfx);
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if (hoveredNode != null && selectedNode == null) {
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@@ -0,0 +1,63 @@
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package net.fretux.skillengine.compat;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.fretux.skillengine.SkillEngine;
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import net.fretux.skillengine.capability.PlayerSkillData;
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import net.fretux.skillengine.capability.SkillEngineCapabilities;
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import net.fretux.skillengine.network.PacketHandler;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import java.util.*;
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@Mod.EventBusSubscriber(modid = SkillEngine.MODID)
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public class AscendResetDetector {
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private static final String[] ASCEND_ATTRIBUTES = new String[]{
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"strength", "agility", "fortitude", "intelligence",
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"willpower", "charisma",
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"light_scaling", "medium_scaling", "heavy_scaling", "magic_scaling"
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};
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private static final Map<UUID, Integer> LAST_ATTRIBUTE_SUM = new HashMap<>();
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private static final Map<UUID, Integer> LAST_UNSPENT = new HashMap<>();
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@SubscribeEvent
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public static void onTick(TickEvent.PlayerTickEvent event) {
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if (event.phase != TickEvent.Phase.END) return;
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Player player = event.player;
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if (player.level().isClientSide) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(ascend -> {
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UUID id = player.getUUID();
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int currentSum = 0;
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for (String a : ASCEND_ATTRIBUTES) {
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currentSum += ascend.getAttributeLevel(a);
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}
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int lastSum = LAST_ATTRIBUTE_SUM.getOrDefault(id, currentSum);
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LAST_ATTRIBUTE_SUM.put(id, currentSum);
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int currentUnspent = ascend.getUnspentPoints();
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int lastUnspent = LAST_UNSPENT.getOrDefault(id, currentUnspent);
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LAST_UNSPENT.put(id, currentUnspent);
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boolean attributesDropped = lastSum > currentSum;
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boolean largeDrop = (lastSum - currentSum) >= 5;
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boolean unspentJump = currentUnspent > lastUnspent + 3;
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if (attributesDropped && largeDrop && unspentJump) {
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SkillEngine.LOGGER.info("[SkillEngine] Detected Ascend attribute reset. Resetting skilltree.");
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player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(skillData -> {
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resetSkillEngine(skillData, player);
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});
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}
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});
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}
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private static void resetSkillEngine(PlayerSkillData data, Player player) {
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int refund = data.getTotalSkillCost();
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data.addSkillPoints(refund);
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data.clearAllNodes();
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SkillEngine.LOGGER.info("[SkillEngine] Skilltree fully reset. Refunded {} skill points.", refund);
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if (player instanceof ServerPlayer serverPlayer) {
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PacketHandler.syncSkillsTo(serverPlayer);
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}
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}
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}
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@@ -17,7 +17,7 @@ public class SkillEnginePlayerEvents {
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player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
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PacketHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundSyncSkillsPacket(data.getUnlockedNodes())
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new ClientboundSyncSkillsPacket(data.getUnlockedNodes(), data.getSkillPoints())
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);
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});
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}
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@@ -12,9 +12,11 @@ import java.util.function.Supplier;
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public class ClientboundSyncSkillsPacket {
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private final Set<ResourceLocation> unlocked;
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private final int skillPoints;
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public ClientboundSyncSkillsPacket(Set<ResourceLocation> unlocked) {
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public ClientboundSyncSkillsPacket(Set<ResourceLocation> unlocked, int skillPoints) {
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this.unlocked = unlocked;
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this.skillPoints = skillPoints;
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}
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public static void encode(ClientboundSyncSkillsPacket msg, FriendlyByteBuf buf) {
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@@ -22,6 +24,7 @@ public class ClientboundSyncSkillsPacket {
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for (ResourceLocation id : msg.unlocked) {
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buf.writeResourceLocation(id);
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}
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buf.writeInt(msg.skillPoints);
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}
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public static ClientboundSyncSkillsPacket decode(FriendlyByteBuf buf) {
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@@ -30,12 +33,14 @@ public class ClientboundSyncSkillsPacket {
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for (int i = 0; i < size; i++) {
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result.add(buf.readResourceLocation());
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}
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return new ClientboundSyncSkillsPacket(result);
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int points = buf.readInt();
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return new ClientboundSyncSkillsPacket(result, points);
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}
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public static void handle(ClientboundSyncSkillsPacket msg, Supplier<NetworkEvent.Context> ctx) {
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ctx.get().enqueueWork(() -> {
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SkilltreeClientState.setUnlocked(msg.unlocked);
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SkilltreeClientState.setCurrentSkillPoints(msg.skillPoints);
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});
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ctx.get().setPacketHandled(true);
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}
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@@ -1,9 +1,12 @@
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package net.fretux.skillengine.network;
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import net.fretux.skillengine.capability.SkillEngineCapabilities;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.network.NetworkDirection;
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import net.minecraftforge.network.NetworkRegistry;
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import net.fretux.skillengine.SkillEngine;
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import net.minecraftforge.network.PacketDistributor;
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import net.minecraftforge.network.simple.SimpleChannel;
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public class PacketHandler {
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@@ -35,4 +38,12 @@ public class PacketHandler {
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.consumerMainThread(ClientboundSyncSkillsPacket::handle)
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.add();
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}
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public static void syncSkillsTo(ServerPlayer player) {
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player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
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ClientboundSyncSkillsPacket packet =
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new ClientboundSyncSkillsPacket(data.getUnlockedNodes(), data.getSkillPoints());
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CHANNEL.send(PacketDistributor.PLAYER.with(() -> player), packet);
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});
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}
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}
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@@ -36,13 +36,11 @@ public class ServerboundUnlockNodePacket {
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SkillEngine.LOGGER.warn("Unlock packet received but sender was null");
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return;
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}
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SkillNode node = SkillNodeRegistry.get(msg.nodeId);
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if (node == null) {
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SkillEngine.LOGGER.warn("Unlock packet for unknown node {}", msg.nodeId);
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return;
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}
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player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
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SkillEngine.LOGGER.info("Received unlock request for {} from {} (points={})",
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msg.nodeId, player.getGameProfile().getName(), data.getSkillPoints());
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