implement changes
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@@ -49,8 +49,6 @@ public class AbilityNode {
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public int getCooldown() { return cooldown; }
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public void execute(ServerPlayer player) {
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if (!AbilityHandlerRegistry.execute(player, this)) {
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player.sendSystemMessage(Component.literal("Activated ability: " + id));
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}
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AbilityHandlerRegistry.execute(player, this);
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}
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}
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