implement changes
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@@ -0,0 +1,3 @@
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always update mod version in gradle.properties after a completed change
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always update changelog.md with the updated version number and changes after a completed change
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+1
-1
@@ -48,7 +48,7 @@ mod_name=Fretux's Skill Engine
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=1.4.1
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mod_version=1.4.2
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@@ -49,8 +49,6 @@ public class AbilityNode {
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public int getCooldown() { return cooldown; }
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public int getCooldown() { return cooldown; }
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public void execute(ServerPlayer player) {
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public void execute(ServerPlayer player) {
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if (!AbilityHandlerRegistry.execute(player, this)) {
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AbilityHandlerRegistry.execute(player, this);
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player.sendSystemMessage(Component.literal("Activated ability: " + id));
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}
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}
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}
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}
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}
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