implement major gameplay changes

This commit is contained in:
2026-05-30 19:22:19 +02:00
parent 816095aca4
commit 5911b2c981
14 changed files with 158 additions and 125 deletions
+5 -3
View File
@@ -8,9 +8,9 @@ public class Tower : MonoBehaviour
public static Tower Instance;
public GameObject bulletPrefab;
public int damage = 1;
public int damage = 2;
public float fireRate = 1f;
public float attackRange = 5f;
public float attackRange = 6f;
public float splashRadius = 1.15f;
public float splashDamageMultiplier = 0.45f;
public float shellDamageMultiplier = 1f;
@@ -112,7 +112,9 @@ public class Tower : MonoBehaviour
rangeObject.transform.position = transform.position;
rangeCircle = rangeObject.GetComponent<SpriteRenderer>();
rangeCircle.sprite = CreateCircleSprite();
rangeCircle.color = new Color(0.72f, 0.74f, 0.78f, 0.16f);
rangeCircle.color = isTeslaTower
? new Color(0.22f, 0.78f, 1f, 0.2f)
: new Color(1f, 0.68f, 0.22f, 0.16f);
rangeCircle.sortingOrder = -10;
UpdateRangeCircle();
}