small changes

This commit is contained in:
2026-05-30 18:27:10 +02:00
parent d1a90e498f
commit 816095aca4
15 changed files with 809 additions and 1682 deletions
+175 -95
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.8967944Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0862182Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T21:13:10Z
Date: 2026-05-27T20:29:18Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
Session Id: 506ce9faa34f4b7ab06062deec554b6a
Session Id: a6c9761de94d42bba04d422c0a79b288
Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 9081397541960369833
External correlation Id: 4652370541993990818
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.13s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2244695Z"
[Licensing::Module] Licensing Background thread has ended after 0.14s
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.03s, handshake: 0.23s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1625734Z"
[Licensing::Module] Licensing Background thread has ended after 0.27s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker0.log
-srvPort
54306
59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [4720] Target information:
Player connection [29472] Target information:
Player connection [4720] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [29472] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4720] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [29472] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4720] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [4720] Host joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [29472] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [29472] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 11.01 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 32.00 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56112
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006125 seconds.
Registered in 0.321227 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,25 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.936 seconds
Domain Reload Profiling: 2151ms
BeginReloadAssembly (319ms)
RebuildCommonClasses (89ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (175ms)
LoadAllAssembliesAndSetupDomain (594ms)
LoadAssemblies (304ms)
AnalyzeDomain (574ms)
TypeCache.Refresh (571ms)
TypeCache.ScanAssembly (539ms)
FinalizeReload (939ms)
- Finished resetting the current domain, in 4.625 seconds
Domain Reload Profiling: 12668ms
BeginReloadAssembly (1671ms)
CreateAndSetChildDomain (8ms)
RebuildCommonClasses (526ms)
RebuildNativeTypeToScriptingClass (500ms)
initialDomainReloadingComplete (2666ms)
LoadAllAssembliesAndSetupDomain (2666ms)
LoadAssemblies (1560ms)
AnalyzeDomain (2492ms)
TypeCache.Refresh (2481ms)
TypeCache.ScanAssembly (2303ms)
ResolveRequiredComponents (4ms)
FinalizeReload (4639ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (106ms)
BeforeProcessingInitializeOnLoad (204ms)
ProcessInitializeOnLoadAttributes (260ms)
ProcessInitializeOnLoadMethodAttributes (186ms)
InitializePlatformSupportModulesInManaged (537ms)
BeforeProcessingInitializeOnLoad (1328ms)
ProcessInitializeOnLoadAttributes (1015ms)
ProcessInitializeOnLoadMethodAttributes (377ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 7.26 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 21.80 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 9.07 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 34.64 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.627 seconds
Domain Reload Profiling: 4932ms
BeginReloadAssembly (405ms)
DisableScriptedObjects (13ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (201ms)
LoadAllAssembliesAndSetupDomain (1565ms)
LoadAssemblies (1099ms)
AnalyzeDomain (671ms)
TypeCache.Refresh (461ms)
TypeCache.ScanAssembly (429ms)
BuildScriptInfoCaches (178ms)
ResolveRequiredComponents (28ms)
FinalizeReload (2629ms)
- Finished resetting the current domain, in 11.653 seconds
Domain Reload Profiling: 22124ms
BeginReloadAssembly (1345ms)
DisableScriptedObjects (52ms)
CreateAndSetChildDomain (193ms)
RebuildCommonClasses (186ms)
RebuildNativeTypeToScriptingClass (73ms)
initialDomainReloadingComplete (628ms)
LoadAllAssembliesAndSetupDomain (8237ms)
LoadAssemblies (4261ms)
AnalyzeDomain (4479ms)
TypeCache.Refresh (2894ms)
TypeCache.ScanAssembly (2529ms)
BuildScriptInfoCaches (1353ms)
ResolveRequiredComponents (204ms)
FinalizeReload (11654ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (502ms)
ProcessInitializeOnLoadAttributes (1368ms)
ProcessInitializeOnLoadMethodAttributes (346ms)
AfterProcessingInitializeOnLoad (27ms)
AwakeInstancesAfterBackupRestoration (12ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 7.74 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (22ms)
BeforeProcessingInitializeOnLoad (3305ms)
ProcessInitializeOnLoadAttributes (5188ms)
ProcessInitializeOnLoadMethodAttributes (784ms)
AfterProcessingInitializeOnLoad (53ms)
AwakeInstancesAfterBackupRestoration (41ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Refreshing native plugins compatible for Editor in 15.32 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (6.4 MB). Loaded Objects now: 8160.
Memory consumption went from 163.5 MB to 157.1 MB.
Total: 25.040100 ms (FindLiveObjects: 1.824800 ms CreateObjectMapping: 1.866400 ms MarkObjects: 14.869300 ms DeleteObjects: 6.475300 ms)
Unloading 7323 unused Assets / (6.5 MB). Loaded Objects now: 8164.
Memory consumption went from 165.1 MB to 158.6 MB.
Total: 46.154000 ms (FindLiveObjects: 3.081900 ms CreateObjectMapping: 4.093300 ms MarkObjects: 24.773000 ms DeleteObjects: 14.198000 ms)
========================================================================
Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 8.96 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 9.39 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +291,123 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.822 seconds
Domain Reload Profiling: 5326ms
BeginReloadAssembly (662ms)
DisableScriptedObjects (28ms)
CreateAndSetChildDomain (217ms)
RebuildCommonClasses (121ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (202ms)
LoadAllAssembliesAndSetupDomain (1484ms)
LoadAssemblies (1155ms)
AnalyzeDomain (594ms)
TypeCache.Refresh (12ms)
BuildScriptInfoCaches (553ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2823ms)
- Finished resetting the current domain, in 8.683 seconds
Domain Reload Profiling: 19552ms
BeginReloadAssembly (4612ms)
DisableScriptedObjects (78ms)
CreateAndSetChildDomain (224ms)
RebuildCommonClasses (550ms)
RebuildNativeTypeToScriptingClass (210ms)
initialDomainReloadingComplete (988ms)
LoadAllAssembliesAndSetupDomain (4505ms)
LoadAssemblies (6364ms)
AnalyzeDomain (1618ms)
TypeCache.Refresh (39ms)
BuildScriptInfoCaches (1466ms)
ResolveRequiredComponents (102ms)
FinalizeReload (8686ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (5ms)
BeforeProcessingInitializeOnLoad (567ms)
ProcessInitializeOnLoadAttributes (1493ms)
ProcessInitializeOnLoadMethodAttributes (251ms)
AfterProcessingInitializeOnLoad (27ms)
AwakeInstancesAfterBackupRestoration (39ms)
Refreshing native plugins compatible for Editor in 9.26 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (12ms)
BeforeProcessingInitializeOnLoad (1655ms)
ProcessInitializeOnLoadAttributes (4904ms)
ProcessInitializeOnLoadMethodAttributes (904ms)
AfterProcessingInitializeOnLoad (95ms)
AwakeInstancesAfterBackupRestoration (138ms)
Refreshing native plugins compatible for Editor in 29.67 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (6.2 MB). Loaded Objects now: 8164.
Memory consumption went from 164.2 MB to 158.1 MB.
Total: 22.511100 ms (FindLiveObjects: 1.652500 ms CreateObjectMapping: 2.035700 ms MarkObjects: 13.498000 ms DeleteObjects: 5.322700 ms)
Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8168.
Memory consumption went from 165.9 MB to 160.3 MB.
Total: 73.454700 ms (FindLiveObjects: 4.064500 ms CreateObjectMapping: 5.336500 ms MarkObjects: 48.498700 ms DeleteObjects: 15.550100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
Begin MonoManager ReloadAssembly
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 21.93 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.194 seconds
Domain Reload Profiling: 16461ms
BeginReloadAssembly (1254ms)
DisableScriptedObjects (89ms)
CreateAndSetChildDomain (264ms)
RebuildCommonClasses (266ms)
RebuildNativeTypeToScriptingClass (135ms)
initialDomainReloadingComplete (574ms)
LoadAllAssembliesAndSetupDomain (8031ms)
LoadAssemblies (3994ms)
AnalyzeDomain (4558ms)
TypeCache.Refresh (134ms)
BuildScriptInfoCaches (4279ms)
ResolveRequiredComponents (122ms)
FinalizeReload (6201ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (11ms)
BeforeProcessingInitializeOnLoad (1151ms)
ProcessInitializeOnLoadAttributes (2731ms)
ProcessInitializeOnLoadMethodAttributes (840ms)
AfterProcessingInitializeOnLoad (100ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (173ms)
Refreshing native plugins compatible for Editor in 33.82 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (5.2 MB). Loaded Objects now: 8163.
Memory consumption went from 167.2 MB to 162.0 MB.
Total: 19.902700 ms (FindLiveObjects: 1.583700 ms CreateObjectMapping: 1.773400 ms MarkObjects: 12.703800 ms DeleteObjects: 3.840000 ms)
Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8171.
Memory consumption went from 168.9 MB to 162.8 MB.
Total: 85.298300 ms (FindLiveObjects: 7.410300 ms CreateObjectMapping: 4.762800 ms MarkObjects: 52.085500 ms DeleteObjects: 21.031800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 12.70 ms, found 5 plugins.
Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
Unloading 11191 unused Assets / (28.9 MB). Loaded Objects now: 11899.
Memory consumption went from 250.5 MB to 221.6 MB.
Total: 47.187700 ms (FindLiveObjects: 2.084000 ms CreateObjectMapping: 2.534100 ms MarkObjects: 16.040900 ms DeleteObjects: 26.525500 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0