small changes

This commit is contained in:
2026-05-30 18:27:10 +02:00
parent d1a90e498f
commit 816095aca4
15 changed files with 809 additions and 1682 deletions
+175 -95
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.9084269Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.1267065Z"
System architecture: x64
Process architecture: x64
Date: 2026-05-26T21:13:10Z
Date: 2026-05-27T20:29:18Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
Session Id: 0dc7da2508e044a4935c26eec3af1a55
Session Id: 5eb4e1ee6a4b49ee9f02f5182c3947d2
Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 7203720513233786123
External correlation Id: 3005268580805916538
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.02s, handshake: 0.11s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2474859Z"
[Licensing::Module] Licensing Background thread has ended after 0.12s
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.21s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1294553Z"
[Licensing::Module] Licensing Background thread has ended after 0.22s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker1.log
-srvPort
54306
59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [28336] Target information:
Player connection [20364] Target information:
Player connection [28336] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20364] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28336] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20364] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28336] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [28336] Host joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [20364] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [20364] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 12.09 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 32.70 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56944
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007309 seconds.
Registered in 0.113467 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,25 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.934 seconds
Domain Reload Profiling: 2153ms
BeginReloadAssembly (321ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (172ms)
LoadAllAssembliesAndSetupDomain (597ms)
LoadAssemblies (303ms)
AnalyzeDomain (580ms)
TypeCache.Refresh (577ms)
TypeCache.ScanAssembly (543ms)
FinalizeReload (938ms)
- Finished resetting the current domain, in 4.469 seconds
Domain Reload Profiling: 12716ms
BeginReloadAssembly (1729ms)
CreateAndSetChildDomain (5ms)
RebuildCommonClasses (1210ms)
RebuildNativeTypeToScriptingClass (688ms)
initialDomainReloadingComplete (1742ms)
LoadAllAssembliesAndSetupDomain (2867ms)
LoadAssemblies (1617ms)
AnalyzeDomain (2578ms)
TypeCache.Refresh (2563ms)
TypeCache.ScanAssembly (2396ms)
ResolveRequiredComponents (7ms)
FinalizeReload (4481ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (101ms)
BeforeProcessingInitializeOnLoad (210ms)
ProcessInitializeOnLoadAttributes (265ms)
ProcessInitializeOnLoadMethodAttributes (183ms)
InitializePlatformSupportModulesInManaged (538ms)
BeforeProcessingInitializeOnLoad (1276ms)
ProcessInitializeOnLoadAttributes (1034ms)
ProcessInitializeOnLoadMethodAttributes (380ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 7.54 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 21.30 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 7.79 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 33.12 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.648 seconds
Domain Reload Profiling: 4904ms
BeginReloadAssembly (391ms)
DisableScriptedObjects (11ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (215ms)
LoadAllAssembliesAndSetupDomain (1524ms)
LoadAssemblies (1084ms)
AnalyzeDomain (647ms)
TypeCache.Refresh (436ms)
TypeCache.ScanAssembly (409ms)
BuildScriptInfoCaches (178ms)
ResolveRequiredComponents (27ms)
FinalizeReload (2649ms)
- Finished resetting the current domain, in 11.674 seconds
Domain Reload Profiling: 22181ms
BeginReloadAssembly (1374ms)
DisableScriptedObjects (48ms)
CreateAndSetChildDomain (192ms)
RebuildCommonClasses (172ms)
RebuildNativeTypeToScriptingClass (68ms)
initialDomainReloadingComplete (625ms)
LoadAllAssembliesAndSetupDomain (8267ms)
LoadAssemblies (4235ms)
AnalyzeDomain (4620ms)
TypeCache.Refresh (2729ms)
TypeCache.ScanAssembly (2568ms)
BuildScriptInfoCaches (1587ms)
ResolveRequiredComponents (286ms)
FinalizeReload (11676ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (510ms)
ProcessInitializeOnLoadAttributes (1373ms)
ProcessInitializeOnLoadMethodAttributes (354ms)
AfterProcessingInitializeOnLoad (25ms)
AwakeInstancesAfterBackupRestoration (11ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 9.79 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (21ms)
BeforeProcessingInitializeOnLoad (3127ms)
ProcessInitializeOnLoadAttributes (5174ms)
ProcessInitializeOnLoadMethodAttributes (821ms)
AfterProcessingInitializeOnLoad (57ms)
AwakeInstancesAfterBackupRestoration (33ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 14.71 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (5.7 MB). Loaded Objects now: 8160.
Memory consumption went from 163.6 MB to 157.9 MB.
Total: 24.864300 ms (FindLiveObjects: 1.780400 ms CreateObjectMapping: 2.124200 ms MarkObjects: 14.735900 ms DeleteObjects: 6.219400 ms)
Unloading 7323 unused Assets / (5.8 MB). Loaded Objects now: 8164.
Memory consumption went from 163.5 MB to 157.7 MB.
Total: 46.106700 ms (FindLiveObjects: 2.104100 ms CreateObjectMapping: 2.437900 ms MarkObjects: 27.932900 ms DeleteObjects: 13.623100 ms)
========================================================================
Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.79 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 12.71 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +291,123 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.797 seconds
Domain Reload Profiling: 5282ms
BeginReloadAssembly (613ms)
DisableScriptedObjects (36ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (114ms)
RebuildNativeTypeToScriptingClass (66ms)
initialDomainReloadingComplete (207ms)
LoadAllAssembliesAndSetupDomain (1484ms)
LoadAssemblies (1206ms)
AnalyzeDomain (570ms)
TypeCache.Refresh (15ms)
BuildScriptInfoCaches (527ms)
ResolveRequiredComponents (24ms)
FinalizeReload (2798ms)
- Finished resetting the current domain, in 8.473 seconds
Domain Reload Profiling: 18946ms
BeginReloadAssembly (4325ms)
DisableScriptedObjects (57ms)
CreateAndSetChildDomain (965ms)
RebuildCommonClasses (486ms)
RebuildNativeTypeToScriptingClass (152ms)
initialDomainReloadingComplete (964ms)
LoadAllAssembliesAndSetupDomain (4541ms)
LoadAssemblies (5758ms)
AnalyzeDomain (1660ms)
TypeCache.Refresh (41ms)
BuildScriptInfoCaches (1524ms)
ResolveRequiredComponents (85ms)
FinalizeReload (8480ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (7ms)
BeforeProcessingInitializeOnLoad (594ms)
ProcessInitializeOnLoadAttributes (1433ms)
ProcessInitializeOnLoadMethodAttributes (262ms)
AfterProcessingInitializeOnLoad (30ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 8.61 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (1569ms)
ProcessInitializeOnLoadAttributes (4830ms)
ProcessInitializeOnLoadMethodAttributes (956ms)
AfterProcessingInitializeOnLoad (122ms)
AwakeInstancesAfterBackupRestoration (147ms)
Refreshing native plugins compatible for Editor in 27.50 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (6.3 MB). Loaded Objects now: 8164.
Memory consumption went from 164.4 MB to 158.0 MB.
Total: 24.804900 ms (FindLiveObjects: 1.554800 ms CreateObjectMapping: 2.307500 ms MarkObjects: 13.943500 ms DeleteObjects: 6.996700 ms)
Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8168.
Memory consumption went from 164.2 MB to 158.1 MB.
Total: 66.229100 ms (FindLiveObjects: 4.302300 ms CreateObjectMapping: 5.135000 ms MarkObjects: 37.964900 ms DeleteObjects: 18.821900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 7.92 ms, found 5 plugins.
Begin MonoManager ReloadAssembly
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 20.41 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.347 seconds
Domain Reload Profiling: 16649ms
BeginReloadAssembly (1278ms)
DisableScriptedObjects (103ms)
CreateAndSetChildDomain (252ms)
RebuildCommonClasses (228ms)
RebuildNativeTypeToScriptingClass (94ms)
initialDomainReloadingComplete (596ms)
LoadAllAssembliesAndSetupDomain (8103ms)
LoadAssemblies (3957ms)
AnalyzeDomain (4459ms)
TypeCache.Refresh (52ms)
BuildScriptInfoCaches (3947ms)
ResolveRequiredComponents (252ms)
FinalizeReload (6350ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (12ms)
BeforeProcessingInitializeOnLoad (1190ms)
ProcessInitializeOnLoadAttributes (2779ms)
ProcessInitializeOnLoadMethodAttributes (867ms)
AfterProcessingInitializeOnLoad (114ms)
EditorAssembliesLoaded (4ms)
AwakeInstancesAfterBackupRestoration (179ms)
Refreshing native plugins compatible for Editor in 35.63 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (6.0 MB). Loaded Objects now: 8163.
Memory consumption went from 167.5 MB to 161.5 MB.
Total: 18.094100 ms (FindLiveObjects: 1.098000 ms CreateObjectMapping: 1.209600 ms MarkObjects: 10.855800 ms DeleteObjects: 4.929100 ms)
Unloading 7321 unused Assets / (6.3 MB). Loaded Objects now: 8171.
Memory consumption went from 167.4 MB to 161.0 MB.
Total: 89.638100 ms (FindLiveObjects: 4.923600 ms CreateObjectMapping: 6.187800 ms MarkObjects: 54.726400 ms DeleteObjects: 23.794100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 11.24 ms, found 5 plugins.
Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
Unloading 11191 unused Assets / (29.8 MB). Loaded Objects now: 11899.
Memory consumption went from 249.0 MB to 219.1 MB.
Total: 47.144400 ms (FindLiveObjects: 2.212400 ms CreateObjectMapping: 2.528100 ms MarkObjects: 15.484500 ms DeleteObjects: 26.916600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0