small changes

This commit is contained in:
2026-05-30 18:27:10 +02:00
parent d1a90e498f
commit 816095aca4
15 changed files with 809 additions and 1682 deletions
+167 -91
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:19.0257131Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
Process architecture: x64
Date: 2026-05-26T21:13:10Z
Date: 2026-05-27T20:29:19Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
Session Id: b85129cbd0094752993f68737ae4ca99
Session Id: 601f17b8047d4977bd0edfeecde82079
Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 7332700886944244216
External correlation Id: 7206982972796263581
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z"
[Licensing::Module] Licensing Background thread has ended after 0.13s
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.04s, handshake: 0.25s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.3182788Z"
[Licensing::Module] Licensing Background thread has ended after 0.29s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker2.log
-srvPort
54306
59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [16712] Target information:
Player connection [24912] Target information:
Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [24912] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [24912] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [24912] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24912] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 25.99 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007685 seconds.
Registered in 0.589897 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,26 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.948 seconds
Domain Reload Profiling: 2153ms
BeginReloadAssembly (281ms)
RebuildCommonClasses (109ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (174ms)
LoadAllAssembliesAndSetupDomain (611ms)
LoadAssemblies (264ms)
AnalyzeDomain (592ms)
TypeCache.Refresh (589ms)
TypeCache.ScanAssembly (558ms)
FinalizeReload (952ms)
- Finished resetting the current domain, in 4.555 seconds
Domain Reload Profiling: 12625ms
BeginReloadAssembly (1686ms)
CreateAndSetChildDomain (8ms)
RebuildCommonClasses (547ms)
RebuildNativeTypeToScriptingClass (338ms)
initialDomainReloadingComplete (2786ms)
LoadAllAssembliesAndSetupDomain (2700ms)
LoadAssemblies (1575ms)
AnalyzeDomain (2472ms)
TypeCache.Refresh (2456ms)
TypeCache.ScanAssembly (2303ms)
BuildScriptInfoCaches (5ms)
ResolveRequiredComponents (4ms)
FinalizeReload (4568ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (101ms)
BeforeProcessingInitializeOnLoad (212ms)
ProcessInitializeOnLoadAttributes (263ms)
ProcessInitializeOnLoadMethodAttributes (195ms)
InitializePlatformSupportModulesInManaged (616ms)
BeforeProcessingInitializeOnLoad (1189ms)
ProcessInitializeOnLoadAttributes (1033ms)
ProcessInitializeOnLoadMethodAttributes (355ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +198,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 30.13 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 23.88 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.527 seconds
Domain Reload Profiling: 4818ms
BeginReloadAssembly (409ms)
DisableScriptedObjects (13ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (203ms)
LoadAllAssembliesAndSetupDomain (1546ms)
LoadAssemblies (1107ms)
AnalyzeDomain (657ms)
TypeCache.Refresh (448ms)
TypeCache.ScanAssembly (419ms)
BuildScriptInfoCaches (179ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2528ms)
- Finished resetting the current domain, in 11.737 seconds
Domain Reload Profiling: 22154ms
BeginReloadAssembly (1404ms)
DisableScriptedObjects (62ms)
CreateAndSetChildDomain (195ms)
RebuildCommonClasses (172ms)
RebuildNativeTypeToScriptingClass (69ms)
initialDomainReloadingComplete (627ms)
LoadAllAssembliesAndSetupDomain (8141ms)
LoadAssemblies (4322ms)
AnalyzeDomain (4493ms)
TypeCache.Refresh (2599ms)
TypeCache.ScanAssembly (2429ms)
BuildScriptInfoCaches (1571ms)
ResolveRequiredComponents (308ms)
FinalizeReload (11740ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (483ms)
ProcessInitializeOnLoadAttributes (1285ms)
ProcessInitializeOnLoadMethodAttributes (352ms)
AfterProcessingInitializeOnLoad (22ms)
AwakeInstancesAfterBackupRestoration (16ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (28ms)
BeforeProcessingInitializeOnLoad (3194ms)
ProcessInitializeOnLoadAttributes (5384ms)
ProcessInitializeOnLoadMethodAttributes (789ms)
AfterProcessingInitializeOnLoad (52ms)
AwakeInstancesAfterBackupRestoration (32ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.11 seconds
Refreshing native plugins compatible for Editor in 18.73 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160.
Memory consumption went from 163.6 MB to 157.7 MB.
Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms)
Unloading 7323 unused Assets / (6.4 MB). Loaded Objects now: 8164.
Memory consumption went from 163.3 MB to 157.0 MB.
Total: 44.091200 ms (FindLiveObjects: 3.054500 ms CreateObjectMapping: 3.943700 ms MarkObjects: 24.263700 ms DeleteObjects: 12.819400 ms)
========================================================================
Received Prepare
@@ -278,7 +281,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins.
Refreshing native plugins compatible for Editor in 12.94 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,42 +292,115 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.778 seconds
Domain Reload Profiling: 5307ms
BeginReloadAssembly (641ms)
DisableScriptedObjects (32ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (118ms)
RebuildNativeTypeToScriptingClass (55ms)
initialDomainReloadingComplete (192ms)
LoadAllAssembliesAndSetupDomain (1523ms)
LoadAssemblies (1260ms)
AnalyzeDomain (597ms)
TypeCache.Refresh (12ms)
BuildScriptInfoCaches (547ms)
ResolveRequiredComponents (35ms)
FinalizeReload (2779ms)
- Finished resetting the current domain, in 8.579 seconds
Domain Reload Profiling: 19046ms
BeginReloadAssembly (4140ms)
DisableScriptedObjects (66ms)
CreateAndSetChildDomain (756ms)
RebuildCommonClasses (550ms)
RebuildNativeTypeToScriptingClass (194ms)
initialDomainReloadingComplete (972ms)
LoadAllAssembliesAndSetupDomain (4604ms)
LoadAssemblies (5706ms)
AnalyzeDomain (1669ms)
TypeCache.Refresh (43ms)
BuildScriptInfoCaches (1524ms)
ResolveRequiredComponents (91ms)
FinalizeReload (8587ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (581ms)
ProcessInitializeOnLoadAttributes (1423ms)
ProcessInitializeOnLoadMethodAttributes (264ms)
AfterProcessingInitializeOnLoad (31ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins.
InitializePlatformSupportModulesInManaged (9ms)
BeforeProcessingInitializeOnLoad (1572ms)
ProcessInitializeOnLoadAttributes (4931ms)
ProcessInitializeOnLoadMethodAttributes (995ms)
AfterProcessingInitializeOnLoad (100ms)
EditorAssembliesLoaded (3ms)
AwakeInstancesAfterBackupRestoration (136ms)
Refreshing native plugins compatible for Editor in 32.40 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164.
Memory consumption went from 164.4 MB to 158.5 MB.
Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms)
Unloading 7321 unused Assets / (6.2 MB). Loaded Objects now: 8168.
Memory consumption went from 164.1 MB to 158.0 MB.
Total: 63.433700 ms (FindLiveObjects: 4.688300 ms CreateObjectMapping: 5.325700 ms MarkObjects: 38.516400 ms DeleteObjects: 14.898700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins.
Begin MonoManager ReloadAssembly
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 19.04 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.506 seconds
Domain Reload Profiling: 16959ms
BeginReloadAssembly (1264ms)
DisableScriptedObjects (104ms)
CreateAndSetChildDomain (250ms)
RebuildCommonClasses (230ms)
RebuildNativeTypeToScriptingClass (90ms)
initialDomainReloadingComplete (594ms)
LoadAllAssembliesAndSetupDomain (8271ms)
LoadAssemblies (3903ms)
AnalyzeDomain (4862ms)
TypeCache.Refresh (55ms)
BuildScriptInfoCaches (4676ms)
ResolveRequiredComponents (121ms)
FinalizeReload (6510ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (14ms)
BeforeProcessingInitializeOnLoad (1091ms)
ProcessInitializeOnLoadAttributes (2979ms)
ProcessInitializeOnLoadMethodAttributes (888ms)
AfterProcessingInitializeOnLoad (126ms)
AwakeInstancesAfterBackupRestoration (211ms)
Refreshing native plugins compatible for Editor in 27.82 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163.
Memory consumption went from 167.5 MB to 160.9 MB.
Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms)
Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8171.
Memory consumption went from 167.2 MB to 161.7 MB.
Total: 67.765100 ms (FindLiveObjects: 3.459600 ms CreateObjectMapping: 4.812000 ms MarkObjects: 41.407300 ms DeleteObjects: 18.081100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout