Files
The_Tower/Logs/AssetImportWorker2-prev.log
T
2026-05-27 20:42:44 +02:00

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24 KiB
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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
Process architecture: x64
Date: 2026-05-26T21:13:10Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
Session Id: b85129cbd0094752993f68737ae4ca99
Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 7332700886944244216
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z"
[Licensing::Module] Licensing Background thread has ended after 0.13s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker2.log
-srvPort
54306
-force-d3d12
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/Users/frederik/The Tower/The Tower
C:/Users/frederik/The Tower/The Tower
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [16712] Target information:
Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
Forcing GfxDevice: Direct3D 12
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.2]
Renderer: AMD Radeon(TM) Graphics (ID=0x1681)
Vendor: ATI
VRAM: 15759 MB
App VRAM Budget: 15986 MB
Driver: 32.0.21030.18001
Unified Memory Architecture
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007685 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.948 seconds
Domain Reload Profiling: 2153ms
BeginReloadAssembly (281ms)
RebuildCommonClasses (109ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (174ms)
LoadAllAssembliesAndSetupDomain (611ms)
LoadAssemblies (264ms)
AnalyzeDomain (592ms)
TypeCache.Refresh (589ms)
TypeCache.ScanAssembly (558ms)
FinalizeReload (952ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (101ms)
BeforeProcessingInitializeOnLoad (212ms)
ProcessInitializeOnLoadAttributes (263ms)
ProcessInitializeOnLoadMethodAttributes (195ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 9072251844133-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.527 seconds
Domain Reload Profiling: 4818ms
BeginReloadAssembly (409ms)
DisableScriptedObjects (13ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (203ms)
LoadAllAssembliesAndSetupDomain (1546ms)
LoadAssemblies (1107ms)
AnalyzeDomain (657ms)
TypeCache.Refresh (448ms)
TypeCache.ScanAssembly (419ms)
BuildScriptInfoCaches (179ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2528ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (483ms)
ProcessInitializeOnLoadAttributes (1285ms)
ProcessInitializeOnLoadMethodAttributes (352ms)
AfterProcessingInitializeOnLoad (22ms)
AwakeInstancesAfterBackupRestoration (16ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160.
Memory consumption went from 163.6 MB to 157.7 MB.
Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.778 seconds
Domain Reload Profiling: 5307ms
BeginReloadAssembly (641ms)
DisableScriptedObjects (32ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (118ms)
RebuildNativeTypeToScriptingClass (55ms)
initialDomainReloadingComplete (192ms)
LoadAllAssembliesAndSetupDomain (1523ms)
LoadAssemblies (1260ms)
AnalyzeDomain (597ms)
TypeCache.Refresh (12ms)
BuildScriptInfoCaches (547ms)
ResolveRequiredComponents (35ms)
FinalizeReload (2779ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (581ms)
ProcessInitializeOnLoadAttributes (1423ms)
ProcessInitializeOnLoadMethodAttributes (264ms)
AfterProcessingInitializeOnLoad (31ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164.
Memory consumption went from 164.4 MB to 158.5 MB.
Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163.
Memory consumption went from 167.5 MB to 160.9 MB.
Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0