made comments easier to read and added some more

This commit is contained in:
IM23a-spirgif
2024-09-27 06:28:47 +02:00
parent 8f5ca38d88
commit 9d76a047f7
+3 -16
View File
@@ -1,11 +1,11 @@
let selectedWeapon = null; // Store the selected weapon's data
let weapons = []; // This will be populated by the fetched JSON data
let selectedOperative = null; // Store the selected operative's data
let globalModifiers = [];
let weapons = []; // This will be populated by the fetched JSON data
let globalModifiers = []; // This will be populated by the fetched JSON data
// Function to fetch operatives data from JSON
function fetchOperativesData() {
fetch('/static/json/operative.json') // Adjust the path to the actual location of your JSON file
fetch('/static/json/operative.json')
.then(response => response.json())
.then(data => {
populateOperatives(data.operatives); // Populate the operative dropdown once data is loaded
@@ -14,7 +14,6 @@ function fetchOperativesData() {
}
// Function to populate the select element with operatives
// Function to populate the operative dropdown
function populateOperatives(operatives) {
const select = document.getElementById('operative-select');
select.innerHTML = ""; // Clear any existing options
@@ -96,7 +95,6 @@ function fetchWeaponsData() {
.catch(error => console.error('Error fetching weapons data:', error));
}
// Function to populate the select element with weapons
// Function to populate the weapon dropdown
function populateWeapons() {
const select = document.getElementById('weapon-select');
@@ -133,10 +131,7 @@ function populateWeapons() {
});
}
// Function to display the selected weapon's stats in the UI
// Function to display the selected weapon's stats in a table-like format
// Function to display the selected weapon's stats in a table-like format
// Function to display the selected weapon's stats in the UI
function updateWeaponStats(weapon) {
const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = `
@@ -283,8 +278,6 @@ function populateModifiers(modifiers) {
modifiersContainer.addEventListener('change', applyModifiers);
}
// Function to apply the modifiers and recalculate DPS and DPM
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
function applyModifiers() {
if (!selectedWeapon) return;
@@ -299,8 +292,6 @@ function applyModifiers() {
let rpmModifier = {additive: 0, multiplicative: 1};
let reloadTimeModifier = {additive: 0, multiplicative: 1};
// Function to process global modifiers
// Function to process global modifiers
// Function to process global modifiers
const processModifier = (mod) => {
// Ensure guntype is now an array of tags
@@ -343,9 +334,6 @@ function applyModifiers() {
}
};
// Function to process operative-specific modifiers
// Function to process operative-specific modifiers
// Function to process operative-specific modifiers
const processOperativeModifier = (mod) => {
// Ensure guntype is now an array of tags
@@ -431,7 +419,6 @@ function applyModifiers() {
}
// Function to apply individual buffs (simplified to avoid mistakes)
// Function to apply individual buffs (modified to prevent reload time going below 0)
function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier = null) {
const {type, buffType, value} = buff;