added some more comments
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@@ -3,8 +3,8 @@ let selectedOperative = null; // Store the selected operative's data
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let weapons = []; // This will be populated by the fetched JSON data
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let weapons = []; // This will be populated by the fetched JSON data
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let globalModifiers = []; // This will be populated by the fetched JSON data
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let globalModifiers = []; // This will be populated by the fetched JSON data
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let selectedGunTypes = []; // Track selected gun types for filtering
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let selectedGunTypes = []; // Track selected gun types for filtering
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let headshotMultiplier = 0;
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let headshotMultiplier = 0; // Track Headshot Multiplier
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let headshotBaseApplied = false;
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let headshotBaseApplied = false; // Track if Base Headshot Multiplier (+25%) is active
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// Function to fetch operatives data from JSON
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// Function to fetch operatives data from JSON
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@@ -340,7 +340,7 @@ function applyModifiers() {
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}
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}
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// Check if the modifier applies to any of the current weapon's tags
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// Check if the modifier applies to any of the current weapon's tags
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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return; // Skip this modifier if it does not apply to the selected weapon type
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return; // Skip this modifier
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}
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}
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// Handle operative modifiers with multiple buffs
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// Handle operative modifiers with multiple buffs
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if (mod.buffs) {
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if (mod.buffs) {
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