Files

67 lines
1.7 KiB
C#

using KernelPanic.Core;
namespace KernelPanic.Combat
{
public enum StatusStackingRule
{
Intensity,
Duration,
Refresh,
Unique
}
public enum StatusTickTiming
{
None,
StartOfTurn,
EndOfTurn
}
public sealed class StatusInstance
{
public StatusInstance(StatusType type, int stacks, int duration, CombatantState source = null, bool skipNextTick = false)
{
Type = type;
Stacks = stacks;
Duration = duration;
Source = source;
SkipNextTick = skipNextTick;
}
public StatusType Type { get; }
public int Stacks { get; set; }
public int Duration { get; set; }
public CombatantState Source { get; set; }
public bool SkipNextTick { get; set; }
}
public readonly struct StatusDescriptor
{
public StatusDescriptor(
StatusType type,
string displayName,
string iconKey,
bool isBeneficial,
StatusStackingRule stackingRule,
StatusTickTiming tickTiming,
string tooltip)
{
Type = type;
DisplayName = displayName;
IconKey = iconKey;
IsBeneficial = isBeneficial;
StackingRule = stackingRule;
TickTiming = tickTiming;
Tooltip = tooltip;
}
public StatusType Type { get; }
public string DisplayName { get; }
public string IconKey { get; }
public bool IsBeneficial { get; }
public StatusStackingRule StackingRule { get; }
public StatusTickTiming TickTiming { get; }
public string Tooltip { get; }
}
}