Files
linuxdistro-roguelite/Assets/Scripts/Data/StatusEffectDefinition.cs
T

18 lines
497 B
C#

using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines serialized status effect metadata and future stacking behavior.
/// </summary>
public sealed class StatusEffectDefinition : ScriptableObject
{
[SerializeField] private StatusType statusType;
[SerializeField] private string stackingBehavior;
public StatusType StatusType => statusType;
public string StackingBehavior => stackingBehavior;
}
}