33 lines
954 B
C#
33 lines
954 B
C#
using System.Collections.Generic;
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using KernelPanic.Data;
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using System;
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namespace KernelPanic.Meta
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{
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/// <summary>
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/// Tracks player-owned persistent unlocks for menu presentation and collection views.
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/// </summary>
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public sealed class PlayerCollection
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{
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private readonly List<DistroDefinition> ownedUnits = new();
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// TODO: Populate owned units from SaveService during bootstrap.
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// TODO: Add newly unlocked units from GachaService rewards when pulls exist.
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public IReadOnlyList<DistroDefinition> OwnedUnits => ownedUnits;
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public event Action Changed;
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public void Add(DistroDefinition unit)
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{
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if (unit == null || ownedUnits.Contains(unit))
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{
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return;
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}
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// Persistence is wired by the owner so this domain class stays IO-free.
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ownedUnits.Add(unit);
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Changed?.Invoke();
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}
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}
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}
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