18 lines
497 B
C#
18 lines
497 B
C#
using KernelPanic.Core;
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using UnityEngine;
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namespace KernelPanic.Data
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{
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/// <summary>
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/// Defines serialized status effect metadata and future stacking behavior.
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/// </summary>
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public sealed class StatusEffectDefinition : ScriptableObject
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{
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[SerializeField] private StatusType statusType;
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[SerializeField] private string stackingBehavior;
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public StatusType StatusType => statusType;
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public string StackingBehavior => stackingBehavior;
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}
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}
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