Leaderboard implemted +-
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+1
-1
@@ -120,7 +120,7 @@ class Game:
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draw_text(self.screen, f'Score: {settings.game_score}', get_font(20), self.width - 150, 100, (255, 255, 255))
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# Render surfaces
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self.screen.blit(self.grid_surface, (0, 0))
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self.screen.blit(self.grid_surface, (settings.width // 2 - 150, 50))
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self.screen.blit(self.next_surface, (self.width - 150, 200))
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self.screen.blit(self.hold_surface, (self.width - 150, 400))
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@@ -70,6 +70,8 @@ class StartMenu:
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draw_text(self.screen, f"Score: {item}", get_font(30), setting.width // 5, setting.height // 3 - 50 + position, (255, 255, 255))
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position += 50
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self.score = load_score("gamescore.json")
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self.play.update(self.screen)
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self.options.update(self.screen)
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self.quit.update(self.screen)
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+14
-2
@@ -37,8 +37,20 @@ def load_score(filename):
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def add_score(filename, score):
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if os.path.exists(filename):
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with open(os.path.join(os.getcwd(), filename), "w") as file:
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json.dump(score, file)
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with open(filename, "r") as file:
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data = json.load(file)
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# If the stored data doesn't have a "score" key for some reason, ensure it does.
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if "score" not in data:
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data["score"] = []
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# Append the new score.
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# You can also handle multiple scores by extending the list, e.g. `data["score"].extend(new_score)`.
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data["score"].append(score)
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# Write the updated data back to the file.
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with open(filename, "w") as file:
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json.dump(data, file, indent=2)
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# For keybinds (control.py)
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