Files
Tetris/game/util/util.py
T
2025-02-04 10:57:54 +01:00

93 lines
2.6 KiB
Python

import pygame
import json, os
def get_fall_interval(score):
"""
Calculate the fall interval based on the current score.
"""
base_interval = 1000
decrease_per_1000_points = 50
min_interval = 100
interval = base_interval - (score // 400) * decrease_per_1000_points
return max(interval, min_interval)
def draw_text(surface, text, font, x, y, color):
"""Utility function to render text onto a surface."""
text_surface = font.render(text, True, color)
text_rect = text_surface.get_rect(center=(x, y))
surface.blit(text_surface, text_rect)
def get_font(size):
pygame.font.init()
return pygame.font.Font("assets/font.ttf", size)
def get_background():
return pygame.image.load('assets/menu_background.png')
#For the Leaderboard
def load_score(filename):
"""Load JSON data only if the file is not empty."""
if os.path.exists(filename) and os.path.getsize(filename) > 0:
with open(filename, "r") as file:
return json.load(file)
return {}
def add_score(filename, score):
if os.path.exists(filename):
with open(filename, "r") as file:
data = json.load(file)
# If the stored data doesn't have a "score" key for some reason, ensure it does.
if "score" not in data:
data["score"] = []
# Append the new score.
# You can also handle multiple scores by extending the list, e.g. `data["score"].extend(new_score)`.
data["score"].append(score)
# Write the updated data back to the file.
with open(filename, "w") as file:
json.dump(data, file, indent=2)
# For keybinds (control.py)
def load_existing_save(savefile):
with open(os.path.join(savefile), 'r+') as file:
controls = json.load(file)
return controls
def write_save(data):
with open(os.path.join(os.getcwd(),'save.json'), 'w') as file:
json.dump(data, file)
def load_save():
try:
# Save is loaded
save = load_existing_save('save.json')
except:
# No save file, so create one
save = create_save()
write_save(save)
return save
def create_save():
new_save = {
"controls":{
"0" :{"Left": pygame.K_LEFT, "Right": pygame.K_RIGHT, "Up": pygame.K_UP, "Down": pygame.K_DOWN,
"Hold": pygame.K_c},
"1" :{"Left": pygame.K_LEFT, "Right": pygame.K_RIGHT, "Up": pygame.K_UP, "Down": pygame.K_DOWN,
"Hold": pygame.K_c}
},
"current_profile": 0
}
return new_save
def reset_keys(actions):
for action in actions:
actions[action] = False
return actions