43 lines
1.6 KiB
Python
43 lines
1.6 KiB
Python
import random
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import pygame
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class Tetrominos:
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SHAPES = [
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[[1, 1, 1, 1]], # I-shape
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[[1, 1], [1, 1]], # O-shape
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[[0, 1, 0], [1, 1, 1]], # T-shape
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[[1, 0, 0], [1, 1, 1]], # L-shape
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[[0, 0, 1], [1, 1, 1]], # J-shape
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[[0, 1, 1], [1, 1, 0]], # S-shape
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[[1, 1, 0], [0, 1, 1]], # Z-shape
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]
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def __init__(self, cols, cell_size):
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self.cell_size = cell_size
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self.shape = random.choice(self.SHAPES) # Randomly pick a shape
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self.color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255)) # Random color
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self.x = cols // 2 - len(self.shape[0]) // 2 # Center horizontally
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self.y = 0 # Start at the top
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def draw(self, screen):
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"""Draw the tetromino on the screen."""
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for row_idx, row in enumerate(self.shape):
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for col_idx, cell in enumerate(row):
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if cell: # Draw only if the cell is part of the tetromino
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x = (self.x + col_idx) * self.cell_size + 1
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y = (self.y + row_idx) * self.cell_size + 1
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pygame.draw.rect(
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screen,
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self.color,
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pygame.Rect(x, y, self.cell_size - 2, self.cell_size - 2)
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)
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def rotate(self):
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"""Rotate the tetromino shape clockwise."""
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self.shape = [list(row) for row in zip(*self.shape[::-1])]
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def move(self, dx, dy):
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"""Move the tetromino."""
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self.x += dx
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self.y += dy |