Setup for basic Editor for map, started gameplay screen

This commit is contained in:
2026-05-20 15:58:06 +02:00
parent cc0a92060b
commit 6283fb0d5a
13 changed files with 383 additions and 59 deletions
+62 -30
View File
@@ -1,40 +1,72 @@
import pygame as pg
import pygame
import pygame_gui
from constants import Config
class Game():
def __init__(self, screen, clock, manager):
self.screen = screen
self.clock = clock
self.manager = manager
self.fps_label = pygame_gui.elements.UILabel(
relative_rect=pg.Rect((10, 10), (120, 40)),
text="FPS: 0",
manager=self.manager
from game.util import *
from game.tilemap import Tilemap
from game.screens.main_menu import MainMenu
from game.screens.game_play import GamePlay
FPS=60
WINDOW_SIZE=(960,540)
TILE=16
class Game:
def __init__(self):
pygame.init()
self.window = pygame.display.set_mode(WINDOW_SIZE)
self.clock = pygame.time.Clock()
self.ui_manager = pygame_gui.UIManager(
WINDOW_SIZE,
"theme.json"
)
self.tilemap = Tilemap(self)
self.assets={
"base": load_images('/tiles/test')
}
self.screens = {
"menu": MainMenu(self),
"game": GamePlay(self)
}
self.current_screen = self.screens["menu"]
def change_screen(self, name):
self.current_screen.hide()
self.current_screen = self.screens[name]
self.current_screen.show()
def run(self):
self.running = True
while self.running:
self.clock.tick(Config.FPS)
self.update()
self.draw()
return self.running
def update(self):
fps = str(int(self.clock.get_fps()))
self.fps_label.set_text('fps: ' + fps)
running = True
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
while running:
self.manager.process_events(event)
dt = self.clock.tick(FPS) / 1000.0
time_delta = self.clock.tick(Config.FPS)/1000.0
self.manager.update(time_delta)
for event in pygame.event.get():
def draw(self):
self.screen.fill(self.manager.get_theme().get_colour('normal_bg'))
self.manager.draw_ui(self.screen)
pg.display.update()
if event.type == pygame.QUIT:
running = False
self.ui_manager.process_events(event)
self.current_screen.process_event(event)
self.ui_manager.update(dt)
self.window.fill((20, 20, 20))
self.current_screen.draw(self.window)
self.ui_manager.draw_ui(self.window)
pygame.display.update()
pygame.quit()