Pygame setup and fps label
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Vendored
+22
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{
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"workbench.colorCustomizations": {
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"activityBar.activeBackground": "#65c89b",
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"activityBar.background": "#65c89b",
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"activityBar.foreground": "#15202b",
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"activityBar.inactiveForeground": "#15202b99",
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"activityBarBadge.background": "#945bc4",
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"activityBarBadge.foreground": "#e7e7e7",
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"commandCenter.border": "#15202b99",
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"sash.hoverBorder": "#65c89b",
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"statusBar.background": "#42b883",
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"statusBar.foreground": "#15202b",
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"statusBarItem.hoverBackground": "#359268",
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"statusBarItem.remoteBackground": "#42b883",
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"statusBarItem.remoteForeground": "#15202b",
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"titleBar.activeBackground": "#42b883",
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"titleBar.activeForeground": "#15202b",
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"titleBar.inactiveBackground": "#42b88399",
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"titleBar.inactiveForeground": "#15202b99"
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},
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"peacock.color": "#42b883"
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}
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class Config:
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FPS=60
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WINDOW_SIZE=(800,600)
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@@ -0,0 +1,26 @@
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{
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"defaults": {
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"colours": {
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"normal_bg": "#45494e",
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"hovered_bg": "#35393e",
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"disabled_bg": "#25292e",
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"selected_bg": "#193754",
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"dark_bg": "#15191e",
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"normal_text": "#c5cbd8",
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"hovered_text": "#FFFFFF",
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"selected_text": "#FFFFFF",
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"disabled_text": "#6d736f",
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"link_text": "#0000EE",
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"link_hover": "#2020FF",
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"link_selected": "#551A8B",
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"text_shadow": "#777777",
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"normal_border": "#DDDDDD",
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"hovered_border": "#B0B0B0",
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"disabled_border": "#808080",
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"selected_border": "#8080B0",
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"active_border": "#8080B0",
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"filled_bar": "#f4251b",
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"unfilled_bar": "#CCCCCC"
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}
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}
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}
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import pygame as pg
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import pygame_gui
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from constants import Config
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class Game():
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def __init__(self, screen, clock, manager):
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self.screen = screen
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self.clock = clock
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self.manager = manager
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self.fps_label = pygame_gui.elements.UILabel(
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relative_rect=pg.Rect((10, 10), (120, 40)),
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text="FPS: 0",
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manager=self.manager
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)
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def run(self):
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self.running = True
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while self.running:
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self.clock.tick(Config.FPS)
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self.update()
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self.draw()
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return self.running
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def update(self):
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fps = str(int(self.clock.get_fps()))
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self.fps_label.set_text('fps: ' + fps)
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for event in pg.event.get():
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if event.type == pg.QUIT:
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self.running = False
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self.manager.process_events(event)
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time_delta = self.clock.tick(Config.FPS)/1000.0
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self.manager.update(time_delta)
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def draw(self):
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self.screen.fill(self.manager.get_theme().get_colour('normal_bg'))
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self.manager.draw_ui(self.screen)
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pg.display.update()
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import pygame as pg
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import pygame_gui
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from constants import Config
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from game.game import Game
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def main():
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running = True
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pg.init()
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# pygame.mixer.init()
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pg.display.set_caption('Portal')
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screen = pg.display.set_mode(Config.WINDOW_SIZE)
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manager = pygame_gui.UIManager(Config.WINDOW_SIZE, theme_path="data/theme/theme.json")
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clock = pg.time.Clock()
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# implement game
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game = Game(screen, clock, manager)
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while running:
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running = game.run()
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pg.quit()
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if __name__ == "__main__":
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main()
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