Setup for basic Editor for map, started gameplay screen
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from game.screens.base_screen import BaseScreen
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import pygame as pg
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import pygame_gui as pgi
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class MainMenu(BaseScreen):
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def __init__(self, game):
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super().__init__(game)
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manager = game.ui_manager
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width, height = pg.display.get_surface().get_size()
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# Größen
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title_width = 400
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title_height = 80
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button_width = 250
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button_height = 60
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center_x = width // 2
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self.title = pgi.elements.UILabel(
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relative_rect=pg.Rect(
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center_x - title_width // 2,
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int(height * 0.2),
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title_width,
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title_height
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),
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text="MAIN MENU",
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manager=manager
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)
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self.play_button = pgi.elements.UIButton(
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relative_rect=pg.Rect(
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center_x - button_width // 2,
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int(height * 0.35),
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button_width,
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button_height
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),
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text="Play",
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manager=manager
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)
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self.quit_button = pgi.elements.UIButton(
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relative_rect=pg.Rect(
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center_x - button_width // 2,
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int(height * 0.60),
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button_width,
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button_height
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),
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text="Quit",
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manager=manager
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)
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self.elements = [
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self.title,
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self.play_button,
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self.quit_button
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]
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def process_event(self, event):
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if event.type == pgi.UI_BUTTON_PRESSED:
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if event.ui_element == self.play_button:
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# Zum Gameplay wechseln
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self.game.change_screen("game")
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if event.ui_element == self.quit_button:
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pg.quit()
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exit()
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