Setup for basic Editor for map, started gameplay screen

This commit is contained in:
2026-05-20 15:58:06 +02:00
parent cc0a92060b
commit 6283fb0d5a
13 changed files with 383 additions and 59 deletions
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{"tilemap": {"7;5": {"type": "base", "variant": 0, "pos": [7, 5]}, "7;6": {"type": "base", "variant": 0, "pos": [7, 6]}, "8;6": {"type": "base", "variant": 0, "pos": [8, 6]}}, "tile_size": 16}
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class Config:
FPS=60
WINDOW_SIZE=(800,600)
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import pygame as pg
from game.util import load_image, load_images
from game.tilemap import Tilemap
RENDER_SCALE = 2.0
WINDOW_SIZE=(640, 480)
class Editor():
def __init__(self):
self.screen = pg.display.set_mode(WINDOW_SIZE)
self.clock = pg.time.Clock()
self.width, self.height = pg.display.get_surface().get_size()
self.tilemap = Tilemap(self)
self.display = pg.Surface((self.width/4*3, self.height/6*5))
self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json'
try:
self.tilemap.load(self.path)
except FileNotFoundError:
print('File not Found')
self.scroll = [0, 0]
self.assets = {
"base": load_images("/tiles/test")
}
self.tile_list = list(self.assets)
self.tile_group = 0
self.tile_variant = 0
self.movment = [False, False, False, False]
self.clicking = False
self.right_clicking = False
self.shift = False
self.ongrid = True
def run(self):
self.running = True
while self.running:
self.clock.tick(60)
self.update()
self.draw()
return self.running
def update(self):
self.mpos = pg.mouse.get_pos()
self.mpos = (self.mpos[0] / RENDER_SCALE, self.mpos[1] / RENDER_SCALE)
self.tile_pos = (int((self.mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((self.mpos[1] + self.scroll[1]) // self.tilemap.tile_size))
self.scroll[0] += (self.movment[1] - self.movment[0]) * 2
self.scroll[1] += (self.movment[3] - self.movment[2]) * 2
if self.clicking and self.ongrid:
self.tilemap.tilemap[str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': self.tile_pos}
if self.right_clicking:
tile_loc = str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])
if tile_loc in self.tilemap.tilemap:
del self.tilemap.tilemap[tile_loc]
self.current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
self.clicking = True
if event.button == 3:
self.right_clicking = True
if self.shift:
if event.button == 4:
self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]])
if event.button == 5:
self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]])
else:
if event.button == 4:
self.tile_group = (self.tile_group - 1) % len(self.tile_list)
self.tile_variant = 0
if event.button == 5:
self.tile_group = (self.tile_group + 1) % len(self.tile_list)
self.tile_variant = 0
if event.type == pg.MOUSEBUTTONUP:
if event.button == 1:
self.clicking = False
if event.button == 3:
self.right_clicking = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_LSHIFT:
self.shift = True
if event.key == pg.K_o:
self.tilemap.save(self.path)
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
if event.key == pg.K_LSHIFT:
self.shift = False
def draw(self):
self.display.fill((0, 0, 0))
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.display.blit(self.current_tile_img, (10, 10))
self.tilemap.render(self.display, offset=render_scroll)
if self.ongrid:
self.display.blit(self.current_tile_img, (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0], self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1]))
else:
self.display.blit(self.current_tile_img, self.mpos)
self.screen.blit(pg.transform.scale(self.display, self.screen.get_size()))
pg.display.update()
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import pygame as pg
import pygame
import pygame_gui
from constants import Config
class Game():
def __init__(self, screen, clock, manager):
self.screen = screen
self.clock = clock
self.manager = manager
self.fps_label = pygame_gui.elements.UILabel(
relative_rect=pg.Rect((10, 10), (120, 40)),
text="FPS: 0",
manager=self.manager
from game.util import *
from game.tilemap import Tilemap
from game.screens.main_menu import MainMenu
from game.screens.game_play import GamePlay
FPS=60
WINDOW_SIZE=(960,540)
TILE=16
class Game:
def __init__(self):
pygame.init()
self.window = pygame.display.set_mode(WINDOW_SIZE)
self.clock = pygame.time.Clock()
self.ui_manager = pygame_gui.UIManager(
WINDOW_SIZE,
"theme.json"
)
self.tilemap = Tilemap(self)
self.assets={
"base": load_images('/tiles/test')
}
self.screens = {
"menu": MainMenu(self),
"game": GamePlay(self)
}
self.current_screen = self.screens["menu"]
def change_screen(self, name):
self.current_screen.hide()
self.current_screen = self.screens[name]
self.current_screen.show()
def run(self):
self.running = True
while self.running:
self.clock.tick(Config.FPS)
self.update()
self.draw()
return self.running
def update(self):
fps = str(int(self.clock.get_fps()))
self.fps_label.set_text('fps: ' + fps)
running = True
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
while running:
self.manager.process_events(event)
dt = self.clock.tick(FPS) / 1000.0
time_delta = self.clock.tick(Config.FPS)/1000.0
self.manager.update(time_delta)
for event in pygame.event.get():
def draw(self):
self.screen.fill(self.manager.get_theme().get_colour('normal_bg'))
self.manager.draw_ui(self.screen)
pg.display.update()
if event.type == pygame.QUIT:
running = False
self.ui_manager.process_events(event)
self.current_screen.process_event(event)
self.ui_manager.update(dt)
self.window.fill((20, 20, 20))
self.current_screen.draw(self.window)
self.ui_manager.draw_ui(self.window)
pygame.display.update()
pygame.quit()
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class BaseScreen:
def __init__(self, game):
self.game = game
self.elements = []
def process_event(self, event):
pass
def update(self, dt):
pass
def draw(self, surface):
pass
def show(self):
for element in self.elements:
element.show()
def hide(self):
for element in self.elements:
element.hide()
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from game.screens.base_screen import BaseScreen
import pygame as pg
import pygame_gui as pgi
class GamePlay(BaseScreen):
def __init__(self, game):
super().__init__(game)
self.tile_multiplicator = 2.0
self.width, self.height = pg.display.get_surface().get_size()
self.map_screen = pg.surface.Surface((int(self.width/4*3),int(self.height/6*5)))
self.scroll = [0, 0]
self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json'
try:
self.game.tilemap.load(self.path)
except FileNotFoundError:
print('File not Found')
def process_event(self, event):
pass
def update(self, dt):
pass
def draw(self, surface):
self.map_screen.fill((40, 40, 40))
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.game.tilemap.render(self.map_screen, offset=render_scroll)
self.game.window.blit(self.map_screen, (0, self.height/6))
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from game.screens.base_screen import BaseScreen
import pygame as pg
import pygame_gui as pgi
class MainMenu(BaseScreen):
def __init__(self, game):
super().__init__(game)
manager = game.ui_manager
width, height = pg.display.get_surface().get_size()
# Größen
title_width = 400
title_height = 80
button_width = 250
button_height = 60
center_x = width // 2
self.title = pgi.elements.UILabel(
relative_rect=pg.Rect(
center_x - title_width // 2,
int(height * 0.2),
title_width,
title_height
),
text="MAIN MENU",
manager=manager
)
self.play_button = pgi.elements.UIButton(
relative_rect=pg.Rect(
center_x - button_width // 2,
int(height * 0.35),
button_width,
button_height
),
text="Play",
manager=manager
)
self.quit_button = pgi.elements.UIButton(
relative_rect=pg.Rect(
center_x - button_width // 2,
int(height * 0.60),
button_width,
button_height
),
text="Quit",
manager=manager
)
self.elements = [
self.title,
self.play_button,
self.quit_button
]
def process_event(self, event):
if event.type == pgi.UI_BUTTON_PRESSED:
if event.ui_element == self.play_button:
# Zum Gameplay wechseln
self.game.change_screen("game")
if event.ui_element == self.quit_button:
pg.quit()
exit()
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import pygame, json
class Tilemap:
def __init__(self, game, tile=16):
self.game = game
self.tile_size = tile
self.tilemap = {}
def save(self, path):
f = open(path, 'w')
json.dump({'tilemap': self.tilemap, 'tile_size': self.tile_size}, f)
f.close()
def load(self, path):
f = open(path, 'r')
map_data = json.load(f)
f.close()
self.tilemap = map_data['tilemap']
self.tile_size = map_data['tile_size']
def render(self, surf, offset=(0, 0)):
for x in range(offset[0] // self.tile_size, (offset[0] + surf.get_width()) // self.tile_size + 1):
for y in range(offset[1] // self.tile_size, (offset[1] + surf.get_height()) // self.tile_size + 1):
loc = str(x) + ';' + str(y)
if loc in self.tilemap:
tile = self.tilemap[loc]
surf.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] * self.tile_size - offset[0], tile['pos'][1] * self.tile_size - offset[1]))
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import pygame as pg
import os
img_path='assets/images'
WINDOW_SIZE=(800,600)
def load_image(path, colorkey=(0,0,0)):
img = pg.image.load(img_path + path).convert()
img.set_colorkey(colorkey)
return img
def load_images(dir_path):
images = []
for img_name in os.listdir(img_path+dir_path):
images.append(load_image(dir_path + '/' + img_name))
return images
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import pygame as pg
import pygame_gui
from constants import Config
from game.game import Game
from editor import Editor
def main():
game = Game()
# editor = Editor()
running = True
pg.init()
# pygame.mixer.init()
pg.display.set_caption('Portal')
screen = pg.display.set_mode(Config.WINDOW_SIZE)
manager = pygame_gui.UIManager(Config.WINDOW_SIZE, theme_path="data/theme/theme.json")
clock = pg.time.Clock()
# implement game
game = Game(screen, clock, manager)
while running:
running = game.run()
pg.quit()
if __name__ == "__main__":
main()
game.run()
# editor.run()