Pygame setup and fps label

This commit is contained in:
2026-05-11 23:36:37 +02:00
parent 9ba19fa40b
commit cc0a92060b
7 changed files with 120 additions and 0 deletions
+22
View File
@@ -0,0 +1,22 @@
{
"workbench.colorCustomizations": {
"activityBar.activeBackground": "#65c89b",
"activityBar.background": "#65c89b",
"activityBar.foreground": "#15202b",
"activityBar.inactiveForeground": "#15202b99",
"activityBarBadge.background": "#945bc4",
"activityBarBadge.foreground": "#e7e7e7",
"commandCenter.border": "#15202b99",
"sash.hoverBorder": "#65c89b",
"statusBar.background": "#42b883",
"statusBar.foreground": "#15202b",
"statusBarItem.hoverBackground": "#359268",
"statusBarItem.remoteBackground": "#42b883",
"statusBarItem.remoteForeground": "#15202b",
"titleBar.activeBackground": "#42b883",
"titleBar.activeForeground": "#15202b",
"titleBar.inactiveBackground": "#42b88399",
"titleBar.inactiveForeground": "#15202b99"
},
"peacock.color": "#42b883"
}
+3
View File
@@ -0,0 +1,3 @@
class Config:
FPS=60
WINDOW_SIZE=(800,600)
+26
View File
@@ -0,0 +1,26 @@
{
"defaults": {
"colours": {
"normal_bg": "#45494e",
"hovered_bg": "#35393e",
"disabled_bg": "#25292e",
"selected_bg": "#193754",
"dark_bg": "#15191e",
"normal_text": "#c5cbd8",
"hovered_text": "#FFFFFF",
"selected_text": "#FFFFFF",
"disabled_text": "#6d736f",
"link_text": "#0000EE",
"link_hover": "#2020FF",
"link_selected": "#551A8B",
"text_shadow": "#777777",
"normal_border": "#DDDDDD",
"hovered_border": "#B0B0B0",
"disabled_border": "#808080",
"selected_border": "#8080B0",
"active_border": "#8080B0",
"filled_bar": "#f4251b",
"unfilled_bar": "#CCCCCC"
}
}
}
+40
View File
@@ -0,0 +1,40 @@
import pygame as pg
import pygame_gui
from constants import Config
class Game():
def __init__(self, screen, clock, manager):
self.screen = screen
self.clock = clock
self.manager = manager
self.fps_label = pygame_gui.elements.UILabel(
relative_rect=pg.Rect((10, 10), (120, 40)),
text="FPS: 0",
manager=self.manager
)
def run(self):
self.running = True
while self.running:
self.clock.tick(Config.FPS)
self.update()
self.draw()
return self.running
def update(self):
fps = str(int(self.clock.get_fps()))
self.fps_label.set_text('fps: ' + fps)
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
self.manager.process_events(event)
time_delta = self.clock.tick(Config.FPS)/1000.0
self.manager.update(time_delta)
def draw(self):
self.screen.fill(self.manager.get_theme().get_colour('normal_bg'))
self.manager.draw_ui(self.screen)
pg.display.update()
View File
+29
View File
@@ -0,0 +1,29 @@
import pygame as pg
import pygame_gui
from constants import Config
from game.game import Game
def main():
running = True
pg.init()
# pygame.mixer.init()
pg.display.set_caption('Portal')
screen = pg.display.set_mode(Config.WINDOW_SIZE)
manager = pygame_gui.UIManager(Config.WINDOW_SIZE, theme_path="data/theme/theme.json")
clock = pg.time.Clock()
# implement game
game = Game(screen, clock, manager)
while running:
running = game.run()
pg.quit()
if __name__ == "__main__":
main()
BIN
View File
Binary file not shown.