Files
pixel_tower_defense/game/tilemap.py
T

30 lines
1.1 KiB
Python

import pygame, json
class Tilemap:
def __init__(self, game, tile=16):
self.game = game
self.tile_size = tile
self.tilemap = {}
def save(self, path):
f = open(path, 'w')
json.dump({'tilemap': self.tilemap, 'tile_size': self.tile_size}, f)
f.close()
def load(self, path):
f = open(path, 'r')
map_data = json.load(f)
f.close()
self.tilemap = map_data['tilemap']
self.tile_size = map_data['tile_size']
def render(self, surf, offset=(0, 0)):
for x in range(offset[0] // self.tile_size, (offset[0] + surf.get_width()) // self.tile_size + 1):
for y in range(offset[1] // self.tile_size, (offset[1] + surf.get_height()) // self.tile_size + 1):
loc = str(x) + ';' + str(y)
if loc in self.tilemap:
tile = self.tilemap[loc]
surf.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] * self.tile_size - offset[0], tile['pos'][1] * self.tile_size - offset[1]))