update CHANGELOG.md
This commit is contained in:
@@ -65,3 +65,10 @@ This changelog covers all recorded changes after `1.0.0`, grouped by release ver
|
||||
- Hardened `PlayerStats` persistence and validation to clamp invalid saved values and respect config-driven limits.
|
||||
- Added GitHub issue templates for bug reports, feature requests, and tasks.
|
||||
- Included small infrastructure and polish updates across packet registration, worldgen wiring, Moonseye Tome behavior, and player event handling.
|
||||
|
||||
## 2.2.2
|
||||
|
||||
- Rebalanced Ascend stat formulas across combat, defense, enchantment, potion, and spell-related scaling.
|
||||
- Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior.
|
||||
- Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`.
|
||||
- Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config.
|
||||
|
||||
Reference in New Issue
Block a user