update CHANGELOG.md

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@@ -65,3 +65,10 @@ This changelog covers all recorded changes after `1.0.0`, grouped by release ver
- Hardened `PlayerStats` persistence and validation to clamp invalid saved values and respect config-driven limits.
- Added GitHub issue templates for bug reports, feature requests, and tasks.
- Included small infrastructure and polish updates across packet registration, worldgen wiring, Moonseye Tome behavior, and player event handling.
## 2.2.2
- Rebalanced Ascend stat formulas across combat, defense, enchantment, potion, and spell-related scaling.
- Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior.
- Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`.
- Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config.