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Blood Poisoning is tracked as a **percentage meter (0–100%)** on the target.
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- Applied primarily through **Bloodrend Mantras and toxin/venom effects**
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- Decays slowly when not reapplied (**-10% per round**)
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When Blood Poisoning is applied:
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- It fills a % of the target’s **Blood Bar**
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- Thresholds unlock **passive debuffs** or **active effects**
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---
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# Threshold Effects
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## 20% - Vasculitis (Passive)
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Blood vessels become inflamed and unstable.
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**Effect:**
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- Target suffers **-1 Posture Regain**
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- Taking Posture damage applies **+1 additional Posture damage (once per hit)**
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## 25% - Hemolysis (Passive)
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Red blood cells begin breaking down.
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**Effect:**
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- Target takes **+1 damage from all sources**
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## 40% - Healing Suppression (Passive)
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Blood loses its ability to properly regenerate.
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**Effect:**
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- Target receives **25% less healing**
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## 50% - Systemic Weakness (Passive)
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The body begins failing under internal stress.
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**Effect:**
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- Target deals **–12.5% damage (rounded down)**
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## 60% - Circulatory Collapse (Passive)
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Blood flow becomes inefficient and uneven.
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**Effect:**
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- Target suffers **-1 Dodge Throw**
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- Movement Speed **-1.5 meters**
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## 70% - Gruesome Harvest (Active)
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Bloodrend Users can choose to cause hemmoraging to a target within 6 meters, rupturing their vessels.
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**Activation:** Action
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**Condition:** Target must be ≥70% Blood Poisoning
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**Effect:**
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- Deal **bonus 2d6 Blood damage**
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- Heal for **50% of damage dealt**
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- Reduce target Blood Poisoning by **20%**
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## 80% - Coagulation Failure (Passive)
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Blood fails to clot properly.
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**Effect:**
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- Target takes **+2 damage from all sources**
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- Bleed deals double damage
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## 90% - Organ Stress (Passive)
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Internal organs begin failing.
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**Effect:**
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- At the start of each turn:
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- Take **2 unavoidable Blood damage**
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- Posture Regain becomes **0**
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## 100% - Total Blood Corruption (Passive + Trigger)
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The blood is fully compromised.
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**Immediate Effect:**
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- Target becomes **Staggered**
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- Take **3d6 Blood damage**
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**Ongoing (1 round):**
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- Cannot regain Posture
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- Movement Speed reduced to **0**
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After this:
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- Blood Poisoning resets to **50%**
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