25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
Old Armor Class is no longer used to determine hit chance. Instead:
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- **1 AC = 1% damage reduction** (rounded down).
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- AC is split into:
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- **Physical AC**: Protects against conventional physical force and weapon damage.
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- Blunt: Reduces damage from crushing force and impacts.
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- Slash: Reduces damage from cutting, tearing, and wide-edged attacks.
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- Pierce: Reduces damage from focused penetration and thrusting attacks.
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- **Elemental AC**
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- Fire: Reduces damage from heat, combustion, plasma, and burning effects.
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- Ice: Reduces damage from frost, freezing temperatures, and cryogenic effects.
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- Lightning: Reduces damage from electricity and electromagnetic discharge.
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- Force: Reduces damage from compressed air, kinetic pressure and invisible impact.
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- Necrotic: Reduces damage from decay, entropy, soul erosion and corruption.
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- Gas: Reduces damage caused by toxic fumes, corrosive chemicals and acids.
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- Holy: Reduces damage caused by radiant, purifying, or divine energies.
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- Blood: Reduces damage caused by manipulation of blood and flesh.
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Example:
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If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
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Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
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## Related notes
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- [[Combat/Combat|Combat]]
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