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DND/Combat/Armor Class.md

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1.3 KiB
Markdown

Old Armor Class is no longer used to determine hit chance. Instead:
- **1 AC = 1% damage reduction** (rounded down).
- AC is split into:
- **Physical AC**: Protects against conventional physical force and weapon damage.
- Blunt: Reduces damage from crushing force and impacts.
- Slash: Reduces damage from cutting, tearing, and wide-edged attacks.
- Pierce: Reduces damage from focused penetration and thrusting attacks.
- **Elemental AC**
- Fire: Reduces damage from heat, combustion, plasma, and burning effects.
- Ice: Reduces damage from frost, freezing temperatures, and cryogenic effects.
- Lightning: Reduces damage from electricity and electromagnetic discharge.
- Force: Reduces damage from compressed air, kinetic pressure and invisible impact.
- Necrotic: Reduces damage from decay, entropy, soul erosion and corruption.
- Gas: Reduces damage caused by toxic fumes, corrosive chemicals and acids.
- Holy: Reduces damage caused by radiant, purifying, or divine energies.
- Blood: Reduces damage caused by manipulation of blood and flesh.
Example:
If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
## Related notes
- [[Combat/Combat|Combat]]