121 lines
3.9 KiB
Markdown
121 lines
3.9 KiB
Markdown
_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
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---
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## LEVEL 1 (Pack: 1)
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### T01 — **Siege-Born Frame**
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- Max HP +8.
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- When you Block, reduce resulting posture damage by an additional 5%.
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---
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# LEVEL 2 (Pack: 2)
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### T02 — **Crushing Follow-Through**
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- When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)
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### T03 — **Heavy Stance**
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- While you have not moved more than 3m on your turn:
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- Gain +10 Blunt AC.
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---
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# LEVEL 3 (Pack: 1)
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### T04 — **Measured Guard**
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- The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).
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---
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# LEVEL 4 (Pack: 2)
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### T05 — **Crownblood Endurance**
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- Max Posture +3.
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- Posture Regain per Turn +1.
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### T06 — **Impact Transfer**
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- When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)
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---
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# LEVEL 5 (Pack: 1)
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### T07 — **War Asset Physiology**
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- Max HP +10.
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- Gain Advantage on checks against forced movement.
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---
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# LEVEL 6 (Pack: 2)
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### T08 — **Guardbreak Hunter**
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- When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)
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### T09 — **Chokepoint Awareness**
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- Enemies provoke opportunity attacks from you even if they Disengage (1/round).
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---
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# LEVEL 7 (Pack: 1)
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### T10 — **Iron Grip Discipline**
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- Grappled creatures take +2 Posture damage from your attacks.
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---
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# LEVEL 8 (Pack: 2)
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### T11 — **Fortified Breathing**
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- If you took no HP damage since your last turn, regain +2 additional Posture.
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### T12 — **Brace Through Pain**
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- The first time each combat you would be Staggered, instead remain at 1 Posture.
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---
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# LEVEL 9 (Pack: 1)
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### T13 — **Mass Driver**
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- Your Shove attempts push creatures +3 meters.
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- If they collide with terrain, they lose 2 additional Posture.
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---
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# LEVEL 10 (Pack: 2)
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### T14 — **Iron Pressure**
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- All unarmed attacks gain +10% Penetration.
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### T15 — **Counterweight**
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- When you take 10% or more of your max HP in a single hit:
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- Your next attack this round gains +1d8 Blunt damage.
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---
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# LEVEL 11 (Pack: 1)
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### T16 — **Relentless Posture**
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- While below 50% Posture:
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- Gain +2 Posture damage on unarmed hits.
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---
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# LEVEL 12 (Pack: 2)
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### T17 — **Bastion Radius**
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- Enemies within 3m of you suffer -1 to Dodge and Parry Throws.
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### T18 — **Stability Transfer**
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- When you Block an Unblockable attack, regain 2 Ether.
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---
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# LEVEL 13 (Pack: 1)
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### T19 — **Seismic Weight**
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- Your first melee hit each turn deals +2 Posture damage.
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---
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# LEVEL 14 (Pack: 2)
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### T20 — **Crown Resilience**
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- Gain +10 Elemental AC.
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### T21 — **Breaker’s Tempo**
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- When you shove or knock a creature Prone:
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- Gain Posture equal to your Constitution Modifier
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---
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# LEVEL 15 (Pack: 1)
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### T22 — **Unyielding Frame**
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- Max Posture +5.
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---
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# LEVEL 16 (Pack: 2)
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### T23 — **Living Bulwark**
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- Allies standing directly behind you gain +10 Physical AC.
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### T24 — **Collision Authority**
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- When you move into a creature’s space:
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- They lose 2 Posture (1/turn per target).
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---
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# LEVEL 17 (Pack: 1)
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### T25 — **Execution Pressure**
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- Ripostes you perform deal +1d10 damage
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# LEVEL 18 (Pack: 2)
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### T26 — **Enduring Crown**
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- Once per long rest, when reduced to 0 HP:
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- Immediately stand with 1 HP without becoming Incapacitated
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### T27 — **Overbearing Mass**
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- Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.
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---
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# LEVEL 19 (Pack: 1)
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### T28 — **Siege Momentum**
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- If you Block two or more attacks in a round:
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- Gain +3 Posture at the start of your next turn.
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---
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# LEVEL 20 (Pack: 2)
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### T29 — **Ironback Apex**
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- Max HP +15.
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- Max Posture +5.
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### T30 — **Hold the Line**
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- While you have at least 1 Posture:
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- You cannot be forcibly displaced by creatures of equal or smaller size.
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- The first attack each round against you suffers -10% damage (after mitigation).
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## Related notes
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- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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