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DND/Players/RAILCAT/Upgrades/Mantras - Feral Mode.md
T

3.0 KiB

1-Star Mantras

Pounce Charge

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds Inspired by Sam's Charge attack. Effect: You launch forward like a predator.

  • Dash 6 meters in a straight line.
  • First target hit takes: Damage: 1d6 Blunt + 1d4 Lightning Effects:
  • Target is pushed 3 meters.
  • Target loses 2 Posture. If the target is Burning:
  • Add +1d4 Fire.

Predator Kick

Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 2 rounds A brutal taekwondo-style kick. Damage:

  • 1d6 Blunt Effects:
  • Deal +2 Posture Damage. If used immediately after moving at least 3 meters:
  • Add +1d4 Lightning.

Feral Step

Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 2 rounds A sudden low feline sidestep. Effect:

  • Move 3 meters. This movement:
  • Does not provoke reactions
  • May move through enemy spaces If used after Dodging:
  • Gain +1 Posture.

2-Star Mantras

Sweep Trip

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds Inspired by Sam's tripping attacks. Sweep low with your right leg, tripping enemies and dealing minimal damage. Damage:

  • 1d6 Blunt Effects:
  • Target must make a Dexterity Save. Failure:
  • Target falls Prone
  • Target loses 3 Posture Success:
  • Target loses 2 Posture.

Feral Rush

Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 4 rounds A savage flurry of clawing strikes. Damage:

  • Three hits, 1d4 Blunt each Each hit:
  • Deals +1 Posture damage If at least 2 hits land:
  • Apply Sapped (2 rounds).

Tail Feint

Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds A deceptive twitch of movement. For 1 round:

  • Your next attack gains +5 Chip Damage
  • Your next attack gains +5 Penetration
  • Your next attack deals +2 Posture damage If the attack breaks posture:
  • Gain +2 Posture

3-Star Mantras

Savage Launcher

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 4 rounds You uppercut with the prosthetic arm. Damage:

  • 1d10 Blunt + 1d6 Lightning Effects:
  • Launch the enemy 3 meters upward
  • Push 3 meters away from you. Enemy loses 3 Posture. If the enemy is Sapped:
  • Immediately trigger Shock.

Predator Maul

Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 4 rounds You grab and slam your opponent into the ground. Target must be within 1.5 meters. Damage: 2d8 Blunt Effects:

  • Target loses 4 Posture.
  • Target falls prone. If the target is already Prone:
  • Add +1d8 Blunt.

Scavenger Bite

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 5 rounds You pounce onto the enemy, slam them to the ground and tear into them. Damage:

  • 1d6 Blunt + 1d6 Slash + 1d6 Pierce Effects:
  • Target falls prone and gains heavy bleed buildup.
  • Target loses 3 Posture. If target is Burning or Shocked:
  • Add +1d6 Lightning or +1d6 Fire respectively.