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DND/Players/RAILCAT/Upgrades/Mantras - Feral Mode.md
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# 1-Star Mantras
## Pounce Charge
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds
Inspired by Sam's **Charge attack**.
Effect: You launch forward like a predator.
- Dash **6 meters** in a straight line.
- First target hit takes:
Damage: 1d6 Blunt + 1d4 Lightning
Effects:
- Target is **pushed 3 meters**.
- Target loses **2 Posture**.
If the target is **Burning**:
- Add **+1d4 Fire**.
---
## Predator Kick
Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 2 rounds
A brutal taekwondo-style kick.
Damage:
* 1d6 Blunt
Effects:
- Deal **+2 Posture Damage**.
If used immediately after **moving at least 3 meters**:
- Add **+1d4 Lightning**.
---
## Feral Step
Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 2 rounds
A sudden low feline sidestep.
Effect:
* Move **3 meters**.
This movement:
- Does **not provoke reactions**
- May move **through enemy spaces**
If used after **Dodging**:
- Gain **+1 Posture**.
---
# 2-Star Mantras
## Sweep Trip
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 rounds
Inspired by **Sam's tripping attacks**. Sweep low with your right leg, tripping enemies and dealing minimal damage.
Damage:
* 1d6 Blunt
Effects:
* Target must make a **Dexterity Save**.
Failure:
- Target falls **Prone**
- Target loses **3 Posture**
Success:
- Target loses **2 Posture**.
## Feral Rush
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 4 rounds
A savage flurry of clawing strikes.
Damage:
* Three hits, 1d4 Blunt each
Each hit:
- Deals **+1 Posture damage**
If at least **2 hits land**:
- Apply **Sapped (2 rounds)**.
## Tail Feint
Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds
A deceptive twitch of movement.
For **1 round**:
- Your next attack gains **+5 Chip Damage**
- Your next attack gains **+5 Penetration**
- Your next attack deals **+2 Posture damage**
If the attack **breaks posture**:
- Gain **+2 Posture**
---
# 3-Star Mantras
## Savage Launcher
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 4 rounds
You uppercut with the prosthetic arm.
Damage:
* 1d10 Blunt + 1d6 Lightning
Effects:
- Launch the enemy **3 meters upward**
- Push **3 meters** away from you.
Enemy loses **3 Posture**.
If the enemy is **Sapped**:
- Immediately trigger **Shock**.
## Predator Maul
Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 4 rounds
You grab and slam your opponent into the ground. Target must be within **1.5 meters**.
Damage: 2d8 Blunt
Effects:
- Target loses **4 Posture**.
- Target falls prone.
If the target is already **Prone**:
- Add **+1d8 Blunt**.
## Scavenger Bite
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 5 rounds
You pounce onto the enemy, slam them to the ground and tear into them.
Damage:
* 1d6 Blunt + 1d6 Slash + 1d6 Pierce
Effects:
- Target falls prone and gains heavy bleed buildup.
- Target loses **3 Posture**.
If target is **Burning or Shocked**:
- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]