Files
DND/Players/AXIOM-07/Upgrades/Talents.md
T

146 lines
5.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
---
## Level 1 (Pack: 1)
### T01 — **Baseline Flow Governor**
- **Max Momentum +2.**
- If you would lose Momentum from “not moving 3m”, lose **0** instead.
---
## Level 2 (Pack: 2)
### T02 — **Kinetic Starter Motor**
- At the start of combat, gain **+3 Momentum**.
- If you roll initiative with 0 Momentum, gain +1 additional.
### T03 — **Charge Recovery Valves**
* Once per round, when you gain **2 or more Momentum in a round**, regain +1 Ether.
---
## Level 3 (Pack: 1)
### T04 — Momentum Persistence Core
- The first time each round you would lose Momentum for **any reason except being staggered**, lose 1 less instead (minimum 0).
---
## Level 4 (Pack: 2)
### T05 — **Pressure Harvester**
- When you deal **4+ Posture damage** in a single hit, gain **+1 Momentum** (1/round).
### T06 — **Riposte Servo Alignment**
- Your Ripostes deal **+1d8 damage** (same type as the weapon used).
- If you personally broke the target’s Posture, also gain **+1 Momentum**.
---
## Level 5 (Pack: 1)
### T07 — **Expanded Ether Reservoir**
- **Max Ether +6.**
---
## Level 6 (Pack: 2)
### T08 — **Posture Reclaimer**
- **Max Posture +4.**
- Posture regain increases by **+0.5**.
### T09 — **Velocity Plating**
- If you moved **6m or more** on your turn, gain **+5 Blunt/Slash/Pierce AC** until the start of your next turn.
- Reduce the first Physical hit you take before next turn by 1d4.
---
## Level 7 (Pack: 1)
### T10 — **Orb Shock Casing**
- In **Orb State**, your AC is increased by +3.
- The first time each combat you enter Orb State, you immediately gain **+2 Ether**.
- While in Orb State, hover speed +3m.
---
## Level 8 (Pack: 2)
### T11 — **Execution Window**
- Targets you posture-break take **+2 Posture damage** from the next hit they suffer (anyone).
- If that next hit is a Riposte, it gains **+5% Penetration**.
### T12 — **Reflex Gain**
- The first time each round you **successfully Parry or Dodge**, gain **+1 Momentum**.
---
## Level 9 (Pack: 1)
### T13 — **Dual-Tool Synchronizer**
- If you hit a target with **both Primary and Secondary** in the same round:
- Deal **+2 Posture damage** on the second hit.
- Reduce the Ether cost of the second hit by **1** (min 0).
- If target is blocking, +1 additional Posture Damage.
---
## Level 10 (Pack: 2)
### T14 — **Armor-Piercing Calibration**
- All your weapon attacks gain **+5% Penetration**.
### T15 — **Posture Predator**
- When you posture-break an enemy, regain **+2 Posture** and **+2 Ether**.
---
## Level 11 (Pack: 1)
### T16 — **Destabilization Fail-Safe**
- While in **Destabilization**:
- You no longer suffer **-2 to attack rolls** (removed).
- Posture loss becomes **-1 per round** (instead of -2 per round).
- Gain +1 Momentum at the start of your turn.
---
## Level 12 (Pack: 2)
### T17 — **Heavy Discharge Stabilizers**
- Your **Primary** attacks gain **+1 Posture damage**.
- If Primary hits twice in a round:
- +1 additional Posture Damage
- Your **Rail Cannon** gains **+5% Penetration**.
### T18 — **Block Shredder**
- When you hit a target that is **blocking**, deal **+2 Posture damage** (1/round).
---
## Level 13 (Pack: 1)
### T19 — **Momentum Apex**
- **Max Momentum +3.**
- When you reach **max Momentum**, immediately gain **2 Temporary Ether** (1/encounter). Your next attack this round gains +1d8 damage.
---
## Level 14 (Pack: 2)
### T20 — **Ether Disruption Amplifier**
- Your **Ether Pulse Emitter**’s “hit twice” effect becomes:
- Target loses **2 Ether** (instead of 1).
- If target hits 0 Ether due to your disruption:
- They also lose 2 Posture.
### T21 — **Oscillation Edge Tuning**
- Your **Precision Oscillation Blade** gains:
- **+10% Chip Damage**
- **+1 Posture damage**
---
## Level 15 (Pack: 1)
### T22 — **Emergency Ether Lock**
- The first time each combat you would hit **0 Ether**, you instead remain at **1 Ether**.
---
## Level 16 (Pack: 2)
### T23 — **Impact Driver Overseat**
- Your **Impact Driver** gains:
- **+2 Posture damage**
- When hitting a blocking target, add **+1d6 Blunt** Chip Damage (1/round).
### T24 — **Retrieval Brutality**
- After a successful **Retrieval Cable** pull:
- Your next melee hit against that target this round deals **+2d8 damage** (same type as the melee hit).
- Gain **+2 Momentum**.
---
## Level 17 (Pack: 1)
### T25 — **Reassembly Certainty**
- **Emergency Reassembly Protocol** (self-reconstruction):
- Each attempt costs **0 Ether** the first time you try in Orb State (1/combat).
- If reassembly succeeds:
- Gain +2 Momentum.
---
## Level 18 (Pack: 2)
### T26 — **Coin Vector Math**
- **Kinetic Reflection Coin**:
- Max active coins becomes **2**.
- Coin shot ignores **10 AC** (instead of 5).
### T27 — **Marked Target Exploit**
- While **Seeker Drone** mark is active:
- Marked target takes **+10% more Posture damage** from all sources.
- First hit against marked target each round gains **+1d8 damage** (anyone).
---
## Level 19 (Pack: 1)
### T28 — **Overheat Management**
- **Rail Cannon**:
- Base cooldown becomes **0** (still limited by your actions/ether).
- **Kinetic Overdrive** overheat cooldown becomes **2 rounds** (instead of 3).
---
## Level 20 (Pack: 2)
### T29 — **Prime Toolchain**
- At the start of each combat, choose one equipped module (Primary/Secondary):
- That module gains **+10% Penetration** and **+2 Posture damage** for the encounter.
### T30 — **Synthetic Refusal**
- The first time each long rest you would be **Executed**, you instead:
- Survive with **1 HP**,
- Gain **+6 Ether**,
- And your recovery timer does **not** reset from the triggering hit.