Files
DND/Players/IRONBACK KHAN/Upgrades/Talents.md
T

3.9 KiB
Raw Blame History

(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)


LEVEL 1 (Pack: 1)

T01 — Siege-Born Frame

  • Max HP +8.
  • When you Block, reduce resulting posture damage by an additional 5%.

LEVEL 2 (Pack: 2)

T02 — Crushing Follow-Through

  • When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)

T03 — Heavy Stance

  • While you have not moved more than 3m on your turn:
    • Gain +10 Blunt AC.

LEVEL 3 (Pack: 1)

T04 — Measured Guard

  • The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).

LEVEL 4 (Pack: 2)

T05 — Crownblood Endurance

  • Max Posture +3.
  • Posture Regain per Turn +1.

T06 — Impact Transfer

  • When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)

LEVEL 5 (Pack: 1)

T07 — War Asset Physiology

  • Max HP +10.
  • Gain Advantage on checks against forced movement.

LEVEL 6 (Pack: 2)

T08 — Guardbreak Hunter

  • When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)

T09 — Chokepoint Awareness

  • Enemies provoke opportunity attacks from you even if they Disengage (1/round).

LEVEL 7 (Pack: 1)

T10 — Iron Grip Discipline

  • Grappled creatures take +2 Posture damage from your attacks.

LEVEL 8 (Pack: 2)

T11 — Fortified Breathing

  • If you took no HP damage since your last turn, regain +2 additional Posture.

T12 — Brace Through Pain

  • The first time each combat you would be Staggered, instead remain at 1 Posture.

LEVEL 9 (Pack: 1)

T13 — Mass Driver

  • Your Shove attempts push creatures +3 meters.
  • If they collide with terrain, they lose 2 additional Posture.

LEVEL 10 (Pack: 2)

T14 — Iron Pressure

  • All unarmed attacks gain +10% Penetration.

T15 — Counterweight

  • When you take 10% or more of your max HP in a single hit:
    • Your next attack this round gains +1d8 Blunt damage.

LEVEL 11 (Pack: 1)

T16 — Relentless Posture

  • While below 50% Posture:
    • Gain +2 Posture damage on unarmed hits.

LEVEL 12 (Pack: 2)

T17 — Bastion Radius

  • Enemies within 3m of you suffer -1 to Dodge and Parry Throws.

T18 — Stability Transfer

  • When you Block an Unblockable attack, regain 2 Ether.

LEVEL 13 (Pack: 1)

T19 — Seismic Weight

  • Your first melee hit each turn deals +2 Posture damage.

LEVEL 14 (Pack: 2)

T20 — Crown Resilience

  • Gain +10 Elemental AC.

T21 — Breaker’s Tempo

  • When you shove or knock a creature Prone:
    • Gain Posture equal to your Constitution Modifier

LEVEL 15 (Pack: 1)

T22 — Unyielding Frame

  • Max Posture +5.

LEVEL 16 (Pack: 2)

T23 — Living Bulwark

  • Allies standing directly behind you gain +10 Physical AC.

T24 — Collision Authority

  • When you move into a creature’s space:
    • They lose 2 Posture (1/turn per target).

LEVEL 17 (Pack: 1)

T25 — Execution Pressure

  • Ripostes you perform deal +1d10 damage

LEVEL 18 (Pack: 2)

T26 — Enduring Crown

  • Once per long rest, when reduced to 0 HP:
    • Immediately stand with 1 HP without becoming Incapacitated

T27 — Overbearing Mass

  • Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.

LEVEL 19 (Pack: 1)

T28 — Siege Momentum

  • If you Block two or more attacks in a round:
    • Gain +3 Posture at the start of your next turn.

LEVEL 20 (Pack: 2)

T29 — Ironback Apex

  • Max HP +15.
  • Max Posture +5.

T30 — Hold the Line

  • While you have at least 1 Posture:
    • You cannot be forcibly displaced by creatures of equal or smaller size.
    • The first attack each round against you suffers -10% damage (after mitigation).