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DND/Players/IRONBACK KHAN/Upgrades/Talents.md
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_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
---
## LEVEL 1 (Pack: 1)
### T01 — **Siege-Born Frame**
- Max HP +8.
- When you Block, reduce resulting posture damage by an additional 5%.
---
# LEVEL 2 (Pack: 2)
### T02 — **Crushing Follow-Through**
- When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)
### T03 — **Heavy Stance**
- While you have not moved more than 3m on your turn:
- Gain +10 Blunt AC.
---
# LEVEL 3 (Pack: 1)
### T04 — **Measured Guard**
- The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).
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# LEVEL 4 (Pack: 2)
### T05 — **Crownblood Endurance**
- Max Posture +3.
- Posture Regain per Turn +1.
### T06 — **Impact Transfer**
- When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)
---
# LEVEL 5 (Pack: 1)
### T07 — **War Asset Physiology**
- Max HP +10.
- Gain Advantage on checks against forced movement.
---
# LEVEL 6 (Pack: 2)
### T08 — **Guardbreak Hunter**
- When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)
### T09 — **Chokepoint Awareness**
- Enemies provoke opportunity attacks from you even if they Disengage (1/round).
---
# LEVEL 7 (Pack: 1)
### T10 — **Iron Grip Discipline**
- Grappled creatures take +2 Posture damage from your attacks.
---
# LEVEL 8 (Pack: 2)
### T11 — **Fortified Breathing**
- If you took no HP damage since your last turn, regain +2 additional Posture.
### T12 — **Brace Through Pain**
- The first time each combat you would be Staggered, instead remain at 1 Posture.
---
# LEVEL 9 (Pack: 1)
### T13 — **Mass Driver**
- Your Shove attempts push creatures +3 meters.
- If they collide with terrain, they lose 2 additional Posture.
---
# LEVEL 10 (Pack: 2)
### T14 — **Iron Pressure**
- All unarmed attacks gain +10% Penetration.
### T15 — **Counterweight**
- When you take 10% or more of your max HP in a single hit:
- Your next attack this round gains +1d8 Blunt damage.
---
# LEVEL 11 (Pack: 1)
### T16 — **Relentless Posture**
- While below 50% Posture:
- Gain +2 Posture damage on unarmed hits.
---
# LEVEL 12 (Pack: 2)
### T17 — **Bastion Radius**
- Enemies within 3m of you suffer -1 to Dodge and Parry Throws.
### T18 — **Stability Transfer**
- When you Block an Unblockable attack, regain 2 Ether.
---
# LEVEL 13 (Pack: 1)
### T19 — **Seismic Weight**
- Your first melee hit each turn deals +2 Posture damage.
---
# LEVEL 14 (Pack: 2)
### T20 — **Crown Resilience**
- Gain +10 Elemental AC.
### T21 — **Breaker’s Tempo**
- When you shove or knock a creature Prone:
- Gain Posture equal to your Constitution Modifier
---
# LEVEL 15 (Pack: 1)
### T22 — **Unyielding Frame**
- Max Posture +5.
---
# LEVEL 16 (Pack: 2)
### T23 — **Living Bulwark**
- Allies standing directly behind you gain +10 Physical AC.
### T24 — **Collision Authority**
- When you move into a creature’s space:
- They lose 2 Posture (1/turn per target).
---
# LEVEL 17 (Pack: 1)
### T25 — **Execution Pressure**
- Ripostes you perform deal +1d10 damage
---
# LEVEL 18 (Pack: 2)
### T26 — **Enduring Crown**
- Once per long rest, when reduced to 0 HP:
- Immediately stand with 1 HP without becoming Incapacitated
### T27 — **Overbearing Mass**
- Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.
---
# LEVEL 19 (Pack: 1)
### T28 — **Siege Momentum**
- If you Block two or more attacks in a round:
- Gain +3 Posture at the start of your next turn.
---
# LEVEL 20 (Pack: 2)
### T29 — **Ironback Apex**
- Max HP +15.
- Max Posture +5.
### T30 — **Hold the Line**
- While you have at least 1 Posture:
- You cannot be forcibly displaced by creatures of equal or smaller size.
- The first attack each round against you suffers -10% damage (after mitigation).