Files
DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Talents.md
T

160 lines
4.2 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
*Unlocked by level. Packs alternate 1 / 2 / 1 / 2.*
---
## Level 1 (Pack: 1)
### T01 - Improvised Demolition
_(Passive unlock – explosives crafting becomes available even if not equipped)_
When equipped:
- Bomb Throw Range **+3 meters**
- Bomb Damage **+1**
- Carry Capacity **+1 Bomb**
---
## Level 2 (Pack: 2)
### T02 - Fast Coating
- Applying Venom becomes **Free Action (1/round)**
- Venom Coating duration **+1 hit**
### T03 - Tunnel Runner
- Movement Speed **+1.5 meters**
- Dodge movement distance **+1.5 meters**
- Gain **+1 initiative**
---
## Level 3 (Pack: 1)
### T04 - Dirty Fighting
- Attacks against **Poisoned targets** deal **+2 damage**
- Gain **+2 posture damage** against poisoned targets
---
## Level 4 (Pack: 2)
### T05 - Quick Fuse
- Fuse bombs detonate **immediately at the end of your turn** instead of next round
### T06 - Skaven Persistence
- When reduced below **50% HP**, gain **+1 Posture Regain** and **+1.5 meters Movement Speed**
---
## Level 5 (Pack: 1)
### T07 - Venom Saturation
- Venom effects last **+1 round**
- Venom effects also drain 1 posture each round
---
## Level 6 (Pack: 2)
### T08 - Scrap Armor
- **Blunt AC +5**
- **Slash AC +5**
- **Pierce AC +5**
- Gain **+1 Posture**
### T09 - Chain Detonation
- Bombs exploding within **4.5 meters** of another bomb cause that bomb to detonate immediately
---
## Level 7 (Pack: 1)
### T10 - Sewer Stalker
- Advantage on **Stealth Throws** in dim or dark environments
- Movement Speed **+1.5 meters** while hidden
- First attack while hidden gains +10 Penetration and Chip Damage
---
## Level 8 (Pack: 2)
### T11 - Reactive Dodge
- When successfully Dodging, gain **+1 Posture**
- Once per round, Dodging an attack also **reduces the attacker’s Posture by 1****
### T12 - Venom Pressure
- Venom damage also applies **+1 posture damage**
---
## Level 9 (Pack: 1)
### T13 - Bomb Technician
- Crafting time for explosives **reduced to 5 minutes**
- When crafting a bomb, have a 50% chance to craft one more
- Bomb crafting **never critically fails**
---
## Level 10 (Pack: 2)
### T14 - Bomb Satchel
- Carry Capacity **+2 Bombs**
### T15 - Venom Penetration
- Attacks against poisoned targets gain **+5 AC penetration**
- Venom damage **ignores Gas AC and Necrotic AC**
---
## Level 11 (Pack: 1)
### T16 - Rat Reflexes
- Dodge Throws gain **+1**
- Gain **+1 initiative**
---
## Level 12 (Pack: 2)
### T17 - Toxic Resilience
- **Gas AC +10**
- **Necrotic AC +10**
### T18 - Efficient Coating
- Venom Charges **+1 per combat**
- First venom coating each combat costs **no charge**
---
## Level 13 (Pack: 1)
### T19 - Opportunistic Strike
- Attacks against **Staggered targets** add your doubled riposte modifier instead.
---
## Level 14 (Pack: 2)
### T20 - Blast Control
- Damage taken from **your own bombs reduced by 50%**
- Damage taken from **all bombs reduced by 25%**
### T21 - Pressure Bombing
- Bombs deal **+3 posture damage**
---
## Level 15 (Pack: 1)
### T22 - Plague Carrier
- Venom damage **+2**
- When a poisoned enemy dies, their corpse explodes in a 3 meter radius. Anyone inside must make a DC 14 Constitution throw.
- On fail: They are applied with venom, as if they were attacked by you.
- Can only happen once per round.
---
## Level 16 (Pack: 2)
### T23 - Fleet Escape
- After successfully Dodging, gain **+1.5 meters movement speed** until end of turn
- The first dodge you make each round costs no reaction
### T24 - Hardened Body
- **Blunt AC +5**
- **Pierce AC +5**
- Gain **+8 HP**
---
## Level 17 (Pack: 1)
### T25 - Bomb Specialist
- Bomb Throw Range **+4.5 meters**
- Bomb damage **+1**
---
## Level 18 (Pack: 2)
### T26 - Rapid Deployment
- You may **throw a bomb as a Bonus Action once per combat**
- Bomb throwing does **not provoke reactions**
### T27 - Lethal dose
- First venom hit each combat lasts **twice as long**
- First venom hit deals **+2 damage**
---
## Level 19 (Pack: 1)
### T28 - Desperate Survivor
- When reduced to **1 HP**:
- Gain **+2 Posture Regain** for 2 rounds
- Gain **+3 meters movement speed** for 2 rounds
---
## Level 20 (Pack: 2)
### T29 - Master Demolitionist
- Bomb Damage **+2**
- Bomb radius **+1.5 meters**
- Bombs deal **+2 posture damage**
### T30 - Apex Scavenger
- Movement Speed **+3 meters**
- Posture Regain **+1**
- Dodge Throws **+1****