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DND/Players/RAILCAT/Upgrades/Super-Modules.md
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# OFFENSIVE SUPER-MODULE
## Union Strength Core
> “Ouch. That'll hurt. Remind me to not piss you off?"
### Passive - Conduction Loop
When you apply **Shock** to a target:
- Immediately gain 1 Torque.
- Your next unarmed strike this turn:
- Ignores 10 Physical AC
- Deals +1d8 Lightning (separate instance)
Once per round.
### Passive - Breakpoint Exploit
When you deal damage to a target below 50% Posture:
- Gain +2 on attack rolls.
This does not apply to Ripostes.
---
# DEFENSIVE SUPER-MODULE
## Union Endurance Core
> “That sounded like it hit something important. Oh, nope, nevermind.”
### Passive - Refusal to Yield
The first time each combat you would become Staggered:
- Instead remain at 1 Posture.
- Gain +5 Physical AC until end of next turn.
### Passive - Pressure Feedback
Whenever you Block an attack:
- Gain 1 Torque.
### Passive - Depth Stability
When below 50% HP:
- Gain +1 Posture Regain.
---
# UTILITY SUPER-MODULE
## Union Control Core
> “Not what I would've picked but... eh. Your arm, your choice, I suppose."
### Passive - Anchor Mark
After successfully Parrying a target:
- Mark them until the end of your next turn.
If the marked target:
- Dodges
- Moves more than 3m voluntarily
You may use your Reaction to:
- Pull them 3m toward you
- Deal 1d6 Lightning (separate instance)
Does not apply Sapped.
Does not trigger Shock by itself.
### Passive - Pursuit Vector
After using Magnetic Recall:
- Gain +3m movement.
- Your next attack this turn cannot be Dodged.
Can still be Parried.
### Passive - Duel Focus
If only one hostile creature is within 6m:
- Gain +5 Penetration.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]