Files
Tetris/game/util/util.py
T
2025-02-02 09:16:50 +01:00

86 lines
2.4 KiB
Python

import pygame
import json, os
# calculate fall speed
def get_fall_interval(score):
"""
Calculate the fall interval based on the current score.
"""
base_interval = 1000 # Base interval in milliseconds
decrease_per_1000_points = 50 # Decrease in ms per 1000 points
min_interval = 100 # Minimum interval in milliseconds
# Calculate the fall interval
interval = base_interval - (score // 400) * decrease_per_1000_points
# Ensure the interval doesn't go below the minimum
return max(interval, min_interval)
# Draw text simplified
def draw_text(surface, text, font, x, y, color):
"""Utility function to render text onto a surface."""
text_surface = font.render(text, True, color)
text_rect = text_surface.get_rect(center=(x, y))
surface.blit(text_surface, text_rect)
def get_font(size):
return pygame.font.Font("assets/font.ttf", size)
def get_background():
return pygame.image.load('assets/menu_background.png')
#For the Leaderboard
def load_score(filename):
"""Load JSON data only if the file is not empty."""
if os.path.exists(filename) and os.path.getsize(filename) > 0: # Check if file exists & not empty
with open(filename, "r") as file:
return json.load(file)
return {}
def add_score(filename, score):
if os.path.exists(filename):
with open(os.path.join(os.getcwd(), filename), "w") as file:
json.dump(score, file)
# For keybinds (control.py)
def load_existing_save(savefile):
with open(os.path.join(savefile), 'r+') as file:
controls = json.load(file)
return controls
def write_save(data):
with open(os.path.join(os.getcwd(),'save.json'), 'w') as file:
json.dump(data, file)
def load_save():
try:
# Save is loaded
save = load_existing_save('save.json')
except:
# No save file, so create one
save = create_save()
write_save(save)
return save
def create_save():
new_save = {
"controls":{
"0" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s,
"Start": pygame.K_RETURN, "Action1": pygame.K_SPACE},
"1" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s,
"Start": pygame.K_RETURN, "Action1": pygame.K_SPACE}
},
"current_profile": 0
}
return new_save
def reset_keys(actions):
for action in actions:
actions[action] = False
return actions