Added alot of things, waypoints, grid for editor, game camera system, enemy moving on pre defined waypoint (path)

This commit is contained in:
2026-06-07 22:46:47 +02:00
parent 6283fb0d5a
commit 0171a5c845
23 changed files with 432 additions and 77 deletions
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+21
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@@ -0,0 +1,21 @@
{
"defaults": {
"colours": {
"normal_bg": "#252525",
"hovered_bg": "#353535",
"disabled_bg": "#202020",
"selected_bg": "#454545",
"active_bg": "#555555",
"normal_text": "#FFFFFF",
"hovered_text": "#FFFFFF",
"selected_text": "#FFFFFF",
"disabled_text": "#777777"
},
"font": {
"name": "assets/fonts/arial.ttf",
"size": "14",
"bold": "0",
"italic": "0"
}
}
}
+208 -61
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@@ -1,5 +1,6 @@
import pygame as pg import pygame as pg
from game.util import load_image, load_images import pygame_gui as pgi
from game.util import *
from game.tilemap import Tilemap from game.tilemap import Tilemap
RENDER_SCALE = 2.0 RENDER_SCALE = 2.0
@@ -7,12 +8,15 @@ WINDOW_SIZE=(640, 480)
class Editor(): class Editor():
def __init__(self): def __init__(self):
pg.font.init()
self.screen = pg.display.set_mode(WINDOW_SIZE) self.screen = pg.display.set_mode(WINDOW_SIZE)
self.clock = pg.time.Clock() self.clock = pg.time.Clock()
self.width, self.height = pg.display.get_surface().get_size() self.width, self.height = pg.display.get_surface().get_size()
self.tilemap = Tilemap(self) self.tilemap = Tilemap(self, 16)
self.display = pg.Surface((self.width/4*3, self.height/6*5)) self.display = pg.Surface((WINDOW_SIZE[0] / RENDER_SCALE, WINDOW_SIZE[1] / RENDER_SCALE))
self.manager = pgi.UIManager(self.screen.get_size(), "assets/theme/editor_theme.json")
self.map = 'test' self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json' self.path = 'assets/maps/' + str(self.map) + '.json'
@@ -25,7 +29,8 @@ class Editor():
self.scroll = [0, 0] self.scroll = [0, 0]
self.assets = { self.assets = {
"base": load_images("/tiles/test") "base": load_images("/tiles/test"),
"jungle": load_images("/tiles/jungle")
} }
self.tile_list = list(self.assets) self.tile_list = list(self.assets)
@@ -39,6 +44,14 @@ class Editor():
self.right_clicking = False self.right_clicking = False
self.shift = False self.shift = False
self.ongrid = True self.ongrid = True
self.edit_mode = "tile"
self.drop_down_controls = pgi.elements.UIDropDownMenu(
options_list=["Mode: Tile", "Mode: Path"],
starting_option="Mode: Tile",
relative_rect=pg.Rect((self.screen.get_width() -200, 0), (200, 30)),
manager=self.manager
)
def run(self): def run(self):
self.running = True self.running = True
@@ -49,85 +62,219 @@ class Editor():
return self.running return self.running
def update(self): def update(self):
#for pygame_gui
time_delta = self.clock.tick(60) / 1000.0
self.mpos = pg.mouse.get_pos() self.mpos = pg.mouse.get_pos()
# print(self.mpos)
self.mpos = (self.mpos[0] / RENDER_SCALE, self.mpos[1] / RENDER_SCALE) self.mpos = (self.mpos[0] / RENDER_SCALE, self.mpos[1] / RENDER_SCALE)
self.tile_pos = (int((self.mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((self.mpos[1] + self.scroll[1]) // self.tilemap.tile_size)) self.tile_pos = (int((self.mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((self.mpos[1] + self.scroll[1]) // self.tilemap.tile_size))
# print(self.tile_pos)
self.scroll[0] += (self.movment[1] - self.movment[0]) * 2 self.scroll[0] += (self.movment[1] - self.movment[0]) * 2
self.scroll[1] += (self.movment[3] - self.movment[2]) * 2 self.scroll[1] += (self.movment[3] - self.movment[2]) * 2
if self.clicking and self.ongrid: self.process_clicks()
self.tilemap.tilemap[str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': self.tile_pos}
if self.right_clicking:
tile_loc = str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])
if tile_loc in self.tilemap.tilemap:
del self.tilemap.tilemap[tile_loc]
self.current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy() self.current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
for event in pg.event.get(): for event in pg.event.get():
if event.type == pg.QUIT: if event.type == pg.QUIT:
self.running = False self.running = False
if event.type == pg.MOUSEBUTTONDOWN: self.process_event(event)
if event.button == 1:
self.clicking = True self.manager.update(time_delta)
if event.button == 3:
self.right_clicking = True def process_event(self, event):
if self.shift: #pygame_gui
if event.button == 4: self.manager.process_events(event)
self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]]) if event.type == pgi.UI_DROP_DOWN_MENU_CHANGED:
if event.button == 5: self.edit_mode = event.text.split(" ")[1].lower()
self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]])
else: if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 4: if event.button == 1:
self.tile_group = (self.tile_group - 1) % len(self.tile_list) self.clicking = True
self.tile_variant = 0 if event.button == 3:
if event.button == 5: self.right_clicking = True
self.tile_group = (self.tile_group + 1) % len(self.tile_list) if self.shift:
self.tile_variant = 0 if event.button == 4:
if event.type == pg.MOUSEBUTTONUP: self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]])
if event.button == 1: if event.button == 5:
self.clicking = False self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]])
if event.button == 3: else:
self.right_clicking = False if event.button == 4:
self.tile_group = (self.tile_group - 1) % len(self.tile_list)
self.tile_variant = 0
if event.button == 5:
self.tile_group = (self.tile_group + 1) % len(self.tile_list)
self.tile_variant = 0
if event.type == pg.MOUSEBUTTONUP:
if event.button == 1:
self.clicking = False
if event.button == 3:
self.right_clicking = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_LSHIFT:
self.shift = True
if event.key == pg.K_o:
self.tilemap.save(self.path)
if event.key == pg.K_BACKSPACE:
if self.edit_mode == "path":
self.remove_last_waypoint()
if event.key == pg.K_c:
if self.edit_mode == "path":
self.clear_waypoints()
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
if event.key == pg.K_LSHIFT:
self.shift = False
def process_clicks(self):
if self.manager.get_hovering_any_element():
return
if self.clicking and self.ongrid and self.edit_mode == "tile":
self.tilemap.tilemap[str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': self.tile_pos}
if self.clicking and self.ongrid and self.edit_mode == "path":
self.add_waypoint(self.tile_pos)
if self.right_clicking and self.edit_mode == "tile":
tile_loc = str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])
if tile_loc in self.tilemap.tilemap:
del self.tilemap.tilemap[tile_loc]
if self.right_clicking and self.edit_mode == "path":
self.remove_waypoint_at(self.tile_pos)
if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_LSHIFT:
self.shift = True
if event.key == pg.K_o:
self.tilemap.save(self.path)
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
if event.key == pg.K_LSHIFT:
self.shift = False
def draw(self): def draw(self):
self.display.fill((0, 0, 0)) self.display.fill((0, 0, 0))
render_scroll = (int(self.scroll[0]), int(self.scroll[1])) render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.display.blit(self.current_tile_img, (10, 10)) self.draw_grid(self.display, 60, render_scroll)
self.tilemap.render(self.display, offset=render_scroll) self.tilemap.render(self.display, offset=render_scroll)
if self.ongrid:
if self.edit_mode == "path":
self.draw_path(self.display, self.tilemap.waypoints, self.scroll)
if self.ongrid and self.edit_mode == "tile":
self.display.blit(self.current_tile_img, (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0], self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1])) self.display.blit(self.current_tile_img, (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0], self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1]))
elif self.ongrid and self.edit_mode == "path":
pg.draw.circle(self.display, (255, 0, 0), (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0] + self.tilemap.tile_size//2, self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1] + self.tilemap.tile_size//2), 5)
else: else:
self.display.blit(self.current_tile_img, self.mpos) if self.edit_mode == "tile":
self.display.blit(self.current_tile_img, self.mpos)
self.display.blit(self.current_tile_img, (10, 10))
self.screen.blit(pg.transform.scale(self.display, self.screen.get_size())) self.screen.blit(pg.transform.scale(self.display, self.screen.get_size()))
pg.display.update()
self.manager.draw_ui(self.screen)
pg.display.update()
def draw_grid(self, surf, alpha, offset=(0, 0)):
tile_size = self.tilemap.tile_size
temp_surf = pg.Surface((self.width, self.height), pg.SRCALPHA)
offset_x, offset_y = offset
start_x = (offset_x // tile_size) * tile_size # normalize
start_y = (offset_y // tile_size) * tile_size
for x in range(start_x, offset_x + self.width, tile_size):
screen_x = x - offset_x
pg.draw.line(
temp_surf,
(255, 255, 255, alpha),
(screen_x, 0),
(screen_x, self.height)
)
for y in range(start_y, offset_y + self.height + tile_size, tile_size):
screen_y = y - offset_y
pg.draw.line(
temp_surf,
(255, 255, 255, alpha),
(0, screen_y),
(self.width, screen_y)
)
surf.blit(temp_surf, (0, 0))
def draw_path(self, surf, waypoints, offset):
if len(waypoints) == 0:
return
# draw first point even if there is no line yet
if len(waypoints) == 1:
pixel_point = tile_to_pixel(
waypoints[0],
self.tilemap.tile_size,
True
)
pixel_point_off = (
pixel_point[0] - offset[0],
pixel_point[1] - offset[1]
)
pg.draw.circle(surf, (255, 0, 0), pixel_point_off, 3)
return
for i in range(len(waypoints) -1):
tile_point1 = waypoints[i]
tile_point2 = waypoints[i+1]
pixel_point1 = tile_to_pixel(tile_point1, self.tilemap.tile_size, True)
pixel_point2 = tile_to_pixel(tile_point2, self.tilemap.tile_size, True)
pixel_point1_off = (pixel_point1[0] - offset[0], pixel_point1[1] - offset[1])
pixel_point2_off = (pixel_point2[0] - offset[0], pixel_point2[1] - offset[1])
pg.draw.circle(surf, (255, 0, 0), pixel_point1_off, 3)
pg.draw.line(
surf,
(255, 0, 0),
pixel_point1_off,
pixel_point2_off
)
pg.draw.circle(surf, (255, 0, 0), pixel_point2_off, 3)
def add_waypoint(self, tile_pos):
waypoint = [tile_pos[0], tile_pos[1]]
if waypoint in self.tilemap.waypoints:
return
self.tilemap.waypoints.append(waypoint)
def remove_waypoint_at(self, tile_pos):
waypoint = [tile_pos[0], tile_pos[1]]
if waypoint in self.tilemap.waypoints:
self.tilemap.waypoints.remove(waypoint)
def remove_last_waypoint(self):
if self.tilemap.waypoints:
self.tilemap.waypoints.pop()
def clear_waypoints(self):
self.tilemap.waypoints.clear()
+26
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@@ -0,0 +1,26 @@
import pygame as pg
class Camera():
def __init__(self):
self.zoom = 1
self.offset = pg.math.Vector2(0, 0)
def world_to_screen(self, pos):
return (
int((pos[0] - self.offset.x) * self.zoom),
int((pos[1] - self.offset.y) * self.zoom)
)
def screen_to_world(self, pos):
return (
pos[0] / self.zoom + self.offset.x,
pos[1] / self.zoom + self.offset.y
)
def move(self, dx, dy):
self.offset.x += dx
self.offset.y += dy
def change_zoom(self, amount):
self.zoom += amount
self.zoom = max(0.5, min(self.zoom, 4.0))
+63
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@@ -0,0 +1,63 @@
from game.util import *
import pygame as pg
class Enemy(pg.sprite.Group):
def __init__(self, game, speed, health):
super().__init__()
self.game = game
self.waypoints = self.game.tilemap.waypoints
print(self.waypoints)
self.speed = speed
self.health = health
self.image = self.game.assets['enemy']
self.rect = self.image.get_rect()
self.pos = pg.Vector2(
tile_to_pixel(self.waypoints[0], self.game.tilemap.tile_size, True)
)
self.target_index = 1
self.rect.center = self.pos
def update(self):
if self.target_index >= len(self.waypoints):
return
tile_size = self.game.tilemap.tile_size
target = pg.Vector2(
tile_to_pixel(
self.waypoints[self.target_index],
tile_size,
True
)
)
direction = target - self.pos
distance = direction.length()
if distance <= self.speed:
self.pos = target
self.target_index += 1
else:
direction = direction.normalize()
self.pos += direction * self.speed
self.rect.center = self.pos
def render(self, surf, camera):
zoom = camera.zoom
scaled_rect = self.rect.scale_by(zoom)
scaled_image = pg.transform.scale(
self.image,
(scaled_rect.size[0], scaled_rect.size[1])
)
scaled_pos = camera.world_to_screen(self.pos)
scaled_rect.center = scaled_pos
surf.blit(scaled_image, scaled_rect)
+13 -2
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@@ -20,12 +20,21 @@ class Game:
self.clock = pygame.time.Clock() self.clock = pygame.time.Clock()
self.ui_manager = pygame_gui.UIManager( self.ui_manager = pygame_gui.UIManager(
WINDOW_SIZE, WINDOW_SIZE,
"theme.json" "assets/theme/theme.json"
) )
self.tilemap = Tilemap(self) self.tilemap = Tilemap(self)
self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json'
try:
self.tilemap.load(self.path)
except FileNotFoundError:
print('File not Found')
print(self.tilemap.waypoints)
self.assets={ self.assets={
"base": load_images('/tiles/test') "base": load_images('/tiles/test'),
"jungle": load_images('/tiles/jungle'),
"enemy": load_image('/entities/enemies/sand_monster.png')
} }
self.screens = { self.screens = {
@@ -58,6 +67,8 @@ class Game:
self.ui_manager.process_events(event) self.ui_manager.process_events(event)
self.current_screen.process_event(event) self.current_screen.process_event(event)
self.current_screen.update(dt)
self.ui_manager.update(dt) self.ui_manager.update(dt)
+44 -9
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@@ -1,4 +1,7 @@
from game.screens.base_screen import BaseScreen from game.screens.base_screen import BaseScreen
from game.enemy import Enemy
from game.camera import Camera
from game.util import *
import pygame as pg import pygame as pg
import pygame_gui as pgi import pygame_gui as pgi
@@ -6,30 +9,62 @@ class GamePlay(BaseScreen):
def __init__(self, game): def __init__(self, game):
super().__init__(game) super().__init__(game)
self.tile_multiplicator = 2.0 # self.tile_multiplicator = 2.0
self.width, self.height = pg.display.get_surface().get_size() self.width, self.height = pg.display.get_surface().get_size()
self.map_screen = pg.surface.Surface((int(self.width/4*3),int(self.height/6*5))) self.game_surface = pg.surface.Surface((int(self.width/4*3),int(self.height/6*5)))
# self.map_surface = pg.surface.Surface((self.game_surface.get_width()/self.tile_multiplicator,self.game_surface.get_height()/self.tile_multiplicator))
self.scroll = [0, 0] self.camera = Camera()
self.movment = [False, False, False, False]
self.map = 'test' self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json' self.path = 'assets/maps/' + str(self.map) + '.json'
self.enemy = Enemy(self.game, 0.5, 100)
try: try:
self.game.tilemap.load(self.path) self.game.tilemap.load(self.path)
except FileNotFoundError: except FileNotFoundError:
print('File not Found') print('File not Found')
def process_event(self, event): def process_event(self, event):
pass if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_q:
self.camera.change_zoom(-0.25)
if event.key == pg.K_e:
self.camera.change_zoom(0.25)
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
def update(self, dt): def update(self, dt):
pass self.enemy.update()
self.camera.move((self.movment[1] - self.movment[0]) * 2, (self.movment[3] - self.movment[2]) * 2)
def draw(self, surface): def draw(self, surface):
self.map_screen.fill((40, 40, 40)) self.game_surface.fill((40, 40, 40))
# self.map_surface.fill((40, 40, 40))
render_scroll = (int(self.scroll[0]), int(self.scroll[1])) self.game.tilemap.render_game(self.game_surface, self.camera)
self.game.tilemap.render(self.map_screen, offset=render_scroll)
self.enemy.render(self.game_surface, self.camera)
# self.game_surface.blit(pg.transform.scale(self.map_surface, self.game_surface.get_size()))
self.game.window.blit(self.map_screen, (0, self.height/6)) surface.blit(self.game_surface, (0, self.height/6))
+43 -3
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@@ -1,14 +1,21 @@
import pygame, json import pygame, json
"""
Todo:
* Add prop system for Trees, etc. (like off_grid), handle blocked with game objects over props
"""
class Tilemap: class Tilemap:
def __init__(self, game, tile=16): def __init__(self, game, tile=16):
self.game = game self.game = game
self.tile_size = tile self.tile_size = tile
self.tilemap = {} self.tilemap = {}
self.offgrid_tiles = []
self.waypoints=[]
def save(self, path): def save(self, path):
f = open(path, 'w') f = open(path, 'w')
json.dump({'tilemap': self.tilemap, 'tile_size': self.tile_size}, f) json.dump({'tilemap': self.tilemap, 'tile_size': self.tile_size, 'waypoints': self.waypoints}, f)
f.close() f.close()
def load(self, path): def load(self, path):
@@ -17,8 +24,8 @@ class Tilemap:
f.close() f.close()
self.tilemap = map_data['tilemap'] self.tilemap = map_data['tilemap']
self.tile_size = map_data['tile_size'] self.tile_size = map_data['tile_size']
self.waypoints = map_data['waypoints']
def render(self, surf, offset=(0, 0)): def render(self, surf, offset=(0, 0)):
for x in range(offset[0] // self.tile_size, (offset[0] + surf.get_width()) // self.tile_size + 1): for x in range(offset[0] // self.tile_size, (offset[0] + surf.get_width()) // self.tile_size + 1):
@@ -27,3 +34,36 @@ class Tilemap:
if loc in self.tilemap: if loc in self.tilemap:
tile = self.tilemap[loc] tile = self.tilemap[loc]
surf.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] * self.tile_size - offset[0], tile['pos'][1] * self.tile_size - offset[1])) surf.blit(self.game.assets[tile['type']][tile['variant']], (tile['pos'][0] * self.tile_size - offset[0], tile['pos'][1] * self.tile_size - offset[1]))
def render_game(self, surf, camera):
tile_size = self.tile_size
zoom = camera.zoom
scaled_tile_size = int(tile_size * zoom)
start_x = int(camera.offset.x // tile_size)
start_y = int(camera.offset.y // tile_size)
end_x = int((camera.offset.x + surf.get_width() / zoom) // tile_size) + 2
end_y = int((camera.offset.y + surf.get_height() / zoom) // tile_size) + 2
for x in range(start_x, end_x):
for y in range(start_y, end_y):
loc = f"{x};{y}"
if loc in self.tilemap:
tile = self.tilemap[loc]
image = self.game.assets[tile["type"]][tile["variant"]]
scaled_image = pygame.transform.scale(
image,
(scaled_tile_size, scaled_tile_size)
)
world_pos = (
tile["pos"][0] * tile_size,
tile["pos"][1] * tile_size
)
screen_pos = camera.world_to_screen(world_pos)
surf.blit(scaled_image, screen_pos)
+13 -1
View File
@@ -11,6 +11,18 @@ def load_image(path, colorkey=(0,0,0)):
def load_images(dir_path): def load_images(dir_path):
images = [] images = []
for img_name in os.listdir(img_path+dir_path): for img_name in os.listdir(img_path + dir_path):
images.append(load_image(dir_path + '/' + img_name)) images.append(load_image(dir_path + '/' + img_name))
return images return images
def tile_to_pixel(waypoint, tile_size, center=False):
if center:
return (
waypoint[0] * tile_size + tile_size // 2,
waypoint[1] * tile_size + tile_size // 2
)
else:
return (
waypoint[0] * tile_size,
waypoint[1] * tile_size
)