4.1 KiB
1-Star Mantras
Available from Level 1
2-Star Mantras
Begin appearing at Level 5
3-Star Mantras
Begin appearing at **Level 9
1-Star Mantras
Capillary Cut
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds
Effect:
- Slash at a target within 1.5 meters
- Deal 1d8 Blood damage
- Apply +15% Blood Poisoning If the target is already poisoned (venom/toxin):
- Apply an additional +5% Blood Poisoning
Platelet Disruption
Type: Support
Cost: 2 Ether
Action: Bonus Action
Cooldown: 3 rounds
Effect:
- Mark a target you have hit with an attack in the last or current round.
- Target suffers -1 Posture Regain for 2 rounds
- If target has ≥25% Blood Poisoning:
- Effect becomes -2 Posture Regain Applies +10% Blood Poisoning
Vein Tap
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds
Effect:
- Fire a thin needle at a target within 6 meters
- Deal 1d6 Blood damage
- Heal for half the damage dealt
- Apply +10% Blood Poisoning If target is ≥50% Blood Poisoning:
- Healing increases to full damage dealt
Microclot
Type: Support
Cost: 2 Ether
Action: Reaction
Cooldown: 3 rounds
Trigger: When you take damage
Effect:
- Reduce incoming damage by 1d6
- Gain +1 Posture Applies +5% Blood Poisoning to the attacker
2-Star Mantras
Hemorrhage Line
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Effect:
- Fire a thin red line in a 6-meter line
- Deal 2d6 Blood damage to all targets hit Targets hit:
- Gain +20% Blood Poisoning
- If already ≥40%, take +2 additional damage
Viscosity Shift
Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds
Effect:
Your blood briefly darkens and thickens under the skin.
- For 2 rounds:
- Your attacks apply +5% additional Blood Poisoning
- Gain +1 Dodge Throw Drawback:
- Posture Regain -1 during duration
Arterial Pin
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Effect:
Fire a piercing stake of blood at a target within 9 meters.
- Deal 2d4 Blood damage
- Target must make a Constitution check Failure:
- Movement Speed -3 meters for 1 round Applies +20% Blood Poisoning If target is ≥60%:
- Movement Speed becomes 0 for 1 round
Transfusion Spike
Type: Support
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds
Effect:
Rip a thread of blood forcefully from a target's arm and into yours.
- Heal yourself for 15% Blood Poisoning of a target (Rounded Down)
- e.g. if a target has 50% blood poisoning, you heal for 7 HP
- Deal 1d8 Blood damage
3-Star Mantras
Systemic Collapse
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 6 rounds
Effect:
Cause a surge of blood in a 4.5 meter radius around yourself. Enemies have their arteries and veins damaged, causing internal bleeding.
- Deal 3d6 Blood damage If target is ≥50% Blood Poisoning:
- Deal +3 additional damage
- Target suffers -2 Posture Regain for 2 rounds Applies +25% Blood Poisoning
Gruesome Extraction
Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 6 rounds
Effect:
Target an enemy within 9 meters and violently extract blood outward, before snapping it back.
- Deal 2d8 Blood damage
- Heal for half damage dealt If target is ≥70% Blood Poisoning:
- Heal for full damage dealt
- Reduce target Blood Poisoning by 20% Applies +15% Blood Poisoning
Terminal Coagulation
Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 7 rounds
Effect:
Tug at the enemy's heartstrings. Literally.
Move 3 meters towards an enemy and slam your knife into their chest, starting to violently infuse poison.
- Deal 2d4 Blood damage
- Deal 2d4 Poison damage If target is ≥80% Blood Poisoning:
- Immediately trigger 90% threshold effect for 1 round Applies +20% Blood Poisoning