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DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras.md
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2026-05-08 21:37:59 +02:00

4.1 KiB

1-Star Mantras

Available from Level 1

2-Star Mantras

Begin appearing at Level 5

3-Star Mantras

Begin appearing at **Level 9


1-Star Mantras


Capillary Cut

Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds Effect:

  • Slash at a target within 1.5 meters
  • Deal 1d8 Blood damage
  • Apply +15% Blood Poisoning If the target is already poisoned (venom/toxin):
  • Apply an additional +5% Blood Poisoning

Platelet Disruption

Type: Support
Cost: 2 Ether
Action: Bonus Action
Cooldown: 3 rounds Effect:

  • Mark a target you have hit with an attack in the last or current round.
  • Target suffers -1 Posture Regain for 2 rounds
  • If target has ≥25% Blood Poisoning:
    • Effect becomes -2 Posture Regain Applies +10% Blood Poisoning

Vein Tap

Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds Effect:

  • Fire a thin needle at a target within 6 meters
  • Deal 1d6 Blood damage
  • Heal for half the damage dealt
  • Apply +10% Blood Poisoning If target is ≥50% Blood Poisoning:
  • Healing increases to full damage dealt

Microclot

Type: Support
Cost: 2 Ether
Action: Reaction
Cooldown: 3 rounds Trigger: When you take damage Effect:

  • Reduce incoming damage by 1d6
  • Gain +1 Posture Applies +5% Blood Poisoning to the attacker

2-Star Mantras


Hemorrhage Line

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds Effect:

  • Fire a thin red line in a 6-meter line
  • Deal 2d6 Blood damage to all targets hit Targets hit:
  • Gain +20% Blood Poisoning
  • If already ≥40%, take +2 additional damage

Viscosity Shift

Type: Support
Cost: 3 Ether
Action: Bonus Action
Cooldown: 4 rounds Effect: Your blood briefly darkens and thickens under the skin.

  • For 2 rounds:
    • Your attacks apply +5% additional Blood Poisoning
    • Gain +1 Dodge Throw Drawback:
  • Posture Regain -1 during duration

Arterial Pin

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds Effect: Fire a piercing stake of blood at a target within 9 meters.

  • Deal 2d4 Blood damage
  • Target must make a Constitution check Failure:
  • Movement Speed -3 meters for 1 round Applies +20% Blood Poisoning If target is ≥60%:
  • Movement Speed becomes 0 for 1 round

Transfusion Spike

Type: Support
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds Effect: Rip a thread of blood forcefully from a target's arm and into yours.

  • Heal yourself for 15% Blood Poisoning of a target (Rounded Down)
    • e.g. if a target has 50% blood poisoning, you heal for 7 HP
  • Deal 1d8 Blood damage

3-Star Mantras


Systemic Collapse

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 6 rounds Effect: Cause a surge of blood in a 4.5 meter radius around yourself. Enemies have their arteries and veins damaged, causing internal bleeding.

  • Deal 3d6 Blood damage If target is ≥50% Blood Poisoning:
  • Deal +3 additional damage
  • Target suffers -2 Posture Regain for 2 rounds Applies +25% Blood Poisoning

Gruesome Extraction

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 6 rounds Effect: Target an enemy within 9 meters and violently extract blood outward, before snapping it back.

  • Deal 2d8 Blood damage
  • Heal for half damage dealt If target is ≥70% Blood Poisoning:
  • Heal for full damage dealt
  • Reduce target Blood Poisoning by 20% Applies +15% Blood Poisoning

Terminal Coagulation

Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 7 rounds Effect: Tug at the enemy's heartstrings. Literally. Move 3 meters towards an enemy and slam your knife into their chest, starting to violently infuse poison.

  • Deal 2d4 Blood damage
  • Deal 2d4 Poison damage If target is ≥80% Blood Poisoning:
  • Immediately trigger 90% threshold effect for 1 round Applies +20% Blood Poisoning