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DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras.md
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2026-05-08 21:37:59 +02:00

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### 1-Star Mantras
Available from **Level 1**
### 2-Star Mantras
Begin appearing at **Level 5**
### 3-Star Mantras
Begin appearing at **Level 9
---
# 1-Star Mantras
---
## Capillary Cut
**Type:** Combat
**Cost:** 2 Ether
**Action:** Action
**Cooldown:** 2 rounds
**Effect:**
* Slash at a target within 1.5 meters
- Deal **1d8 Blood damage**
- Apply **+15% Blood Poisoning**
If the target is already poisoned (venom/toxin):
- Apply an additional **+5% Blood Poisoning**
---
## Platelet Disruption
**Type:** Support
**Cost:** 2 Ether
**Action:** Bonus Action
**Cooldown:** 3 rounds
**Effect:**
* Mark a target you have hit with an attack in the last or current round.
- Target suffers **-1 Posture Regain** for **2 rounds**
- If target has ≥25% Blood Poisoning:
- Effect becomes **-2 Posture Regain**
Applies **+10% Blood Poisoning**
---
## Vein Tap
**Type:** Combat
**Cost:** 3 Ether
**Action:** Action
**Cooldown:** 3 rounds
**Effect:**
* Fire a thin needle at a target within 6 meters
- Deal **1d6 Blood damage**
- Heal for **half the damage dealt**
- Apply **+10% Blood Poisoning**
If target is ≥50% Blood Poisoning:
- Healing increases to **full damage dealt**
---
## Microclot
**Type:** Support
**Cost:** 2 Ether
**Action:** Reaction
**Cooldown:** 3 rounds
**Trigger:** When you take damage
**Effect:**
- Reduce incoming damage by **1d6**
- Gain **+1 Posture**
Applies **+5% Blood Poisoning** to the attacker
---
# 2-Star Mantras
---
## Hemorrhage Line
**Type:** Combat
**Cost:** 4 Ether
**Action:** Action
**Cooldown:** 4 rounds
**Effect:**
- Fire a thin red line in a **6-meter line**
- Deal **2d6 Blood damage to all targets hit**
Targets hit:
- Gain **+20% Blood Poisoning**
- If already ≥40%, take **+2 additional damage**
---
## Viscosity Shift
**Type:** Support
**Cost:** 3 Ether
**Action:** Bonus Action
**Cooldown:** 4 rounds
**Effect:**
Your blood briefly darkens and thickens under the skin.
- For **2 rounds**:
- Your attacks apply **+5% additional Blood Poisoning**
- Gain **+1 Dodge Throw**
Drawback:
- Posture Regain **-1** during duration
---
## Arterial Pin
**Type:** Combat
**Cost:** 4 Ether
**Action:** Action
**Cooldown:** 4 rounds
**Effect:**
Fire a piercing stake of blood at a target within 9 meters.
- Deal **2d4 Blood damage**
- Target must make a **Constitution check**
Failure:
- Movement Speed **-3 meters** for 1 round
Applies **+20% Blood Poisoning**
If target is ≥60%:
- Movement Speed becomes **0** for 1 round
---
## Transfusion Spike
**Type:** Support
**Cost:** 4 Ether
**Action:** Action
**Cooldown:** 5 rounds
**Effect:**
Rip a thread of blood forcefully from a target's arm and into yours.
- Heal yourself for **15% Blood Poisoning** of a target (Rounded Down)
- e.g. if a target has 50% blood poisoning, you heal for 7 HP
- Deal **1d8 Blood damage**
---
# 3-Star Mantras
---
## Systemic Collapse
**Type:** Combat
**Cost:** 6 Ether
**Action:** Action
**Cooldown:** 6 rounds
**Effect:**
Cause a surge of blood in a 4.5 meter radius around yourself. Enemies have their arteries and veins damaged, causing internal bleeding.
- Deal **3d6 Blood damage**
If target is ≥50% Blood Poisoning:
- Deal **+3 additional damage**
- Target suffers **-2 Posture Regain for 2 rounds**
Applies **+25% Blood Poisoning**
---
## Gruesome Extraction
**Type:** Combat
**Cost:** 6 Ether
**Action:** Action
**Cooldown:** 6 rounds
**Effect:**
Target an enemy within 9 meters and violently extract blood outward, before snapping it back.
- Deal **2d8 Blood damage**
- Heal for **half damage dealt**
If target is ≥70% Blood Poisoning:
- Heal for **full damage dealt**
- Reduce target Blood Poisoning by **20%**
Applies **+15% Blood Poisoning**
---
## Terminal Coagulation
**Type:** Combat
**Cost:** 7 Ether
**Action:** Action
**Cooldown:** 7 rounds
**Effect:**
Tug at the enemy's heartstrings. Literally.
Move 3 meters towards an enemy and slam your knife into their chest, starting to violently infuse poison.
- Deal **2d4 Blood damage**
- Deal **2d4 Poison damage**
If target is ≥80% Blood Poisoning:
- Immediately trigger **90% threshold effect for 1 round**
Applies **+20% Blood Poisoning**