163 lines
4.1 KiB
Markdown
163 lines
4.1 KiB
Markdown
### 1-Star Mantras
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Available from **Level 1**
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### 2-Star Mantras
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Begin appearing at **Level 5**
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### 3-Star Mantras
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Begin appearing at **Level 9
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---
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# 1-Star Mantras
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---
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## Capillary Cut
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**Type:** Combat
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**Cost:** 2 Ether
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**Action:** Action
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**Cooldown:** 2 rounds
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**Effect:**
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* Slash at a target within 1.5 meters
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- Deal **1d8 Blood damage**
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- Apply **+15% Blood Poisoning**
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If the target is already poisoned (venom/toxin):
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- Apply an additional **+5% Blood Poisoning**
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---
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## Platelet Disruption
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**Type:** Support
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**Cost:** 2 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 rounds
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**Effect:**
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* Mark a target you have hit with an attack in the last or current round.
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- Target suffers **-1 Posture Regain** for **2 rounds**
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- If target has ≥25% Blood Poisoning:
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- Effect becomes **-2 Posture Regain**
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Applies **+10% Blood Poisoning**
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---
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## Vein Tap
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**Type:** Combat
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**Cost:** 3 Ether
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**Action:** Action
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**Cooldown:** 3 rounds
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**Effect:**
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* Fire a thin needle at a target within 6 meters
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- Deal **1d6 Blood damage**
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- Heal for **half the damage dealt**
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- Apply **+10% Blood Poisoning**
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If target is ≥50% Blood Poisoning:
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- Healing increases to **full damage dealt**
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---
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## Microclot
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**Type:** Support
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**Cost:** 2 Ether
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**Action:** Reaction
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**Cooldown:** 3 rounds
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**Trigger:** When you take damage
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**Effect:**
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- Reduce incoming damage by **1d6**
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- Gain **+1 Posture**
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Applies **+5% Blood Poisoning** to the attacker
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---
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# 2-Star Mantras
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## Hemorrhage Line
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 4 rounds
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**Effect:**
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- Fire a thin red line in a **6-meter line**
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- Deal **2d6 Blood damage to all targets hit**
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Targets hit:
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- Gain **+20% Blood Poisoning**
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- If already ≥40%, take **+2 additional damage**
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---
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## Viscosity Shift
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**Type:** Support
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 4 rounds
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**Effect:**
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Your blood briefly darkens and thickens under the skin.
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- For **2 rounds**:
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- Your attacks apply **+5% additional Blood Poisoning**
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- Gain **+1 Dodge Throw**
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Drawback:
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- Posture Regain **-1** during duration
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---
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## Arterial Pin
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 4 rounds
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**Effect:**
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Fire a piercing stake of blood at a target within 9 meters.
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- Deal **2d4 Blood damage**
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- Target must make a **Constitution check**
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Failure:
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- Movement Speed **-3 meters** for 1 round
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Applies **+20% Blood Poisoning**
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If target is ≥60%:
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- Movement Speed becomes **0** for 1 round
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---
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## Transfusion Spike
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**Type:** Support
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 5 rounds
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**Effect:**
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Rip a thread of blood forcefully from a target's arm and into yours.
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- Heal yourself for **15% Blood Poisoning** of a target (Rounded Down)
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- e.g. if a target has 50% blood poisoning, you heal for 7 HP
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- Deal **1d8 Blood damage**
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---
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# 3-Star Mantras
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## Systemic Collapse
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**Type:** Combat
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 6 rounds
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**Effect:**
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Cause a surge of blood in a 4.5 meter radius around yourself. Enemies have their arteries and veins damaged, causing internal bleeding.
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- Deal **3d6 Blood damage**
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If target is ≥50% Blood Poisoning:
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- Deal **+3 additional damage**
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- Target suffers **-2 Posture Regain for 2 rounds**
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Applies **+25% Blood Poisoning**
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---
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## Gruesome Extraction
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**Type:** Combat
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 6 rounds
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**Effect:**
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Target an enemy within 9 meters and violently extract blood outward, before snapping it back.
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- Deal **2d8 Blood damage**
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- Heal for **half damage dealt**
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If target is ≥70% Blood Poisoning:
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- Heal for **full damage dealt**
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- Reduce target Blood Poisoning by **20%**
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Applies **+15% Blood Poisoning**
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---
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## Terminal Coagulation
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**Type:** Combat
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**Cost:** 7 Ether
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**Action:** Action
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**Cooldown:** 7 rounds
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**Effect:**
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Tug at the enemy's heartstrings. Literally.
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Move 3 meters towards an enemy and slam your knife into their chest, starting to violently infuse poison.
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- Deal **2d4 Blood damage**
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- Deal **2d4 Poison damage**
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If target is ≥80% Blood Poisoning:
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- Immediately trigger **90% threshold effect for 1 round**
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Applies **+20% Blood Poisoning** |