Connect Obsidian vault notes with meaningful links
This commit is contained in:
@@ -10,3 +10,6 @@
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->Curiosity-driven processing core. Social subroutines underdeveloped.
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[[Players/AXIOM-07/Upgrades/Attribute Frame|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -12,3 +12,16 @@ Now Axiom-07 travels Lumen freely, curious, cheerful, dangerous and independent,
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[[Players/AXIOM-07/WEAPON SYSTEMS]] -> Mechanics related to weapons
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[[Players/AXIOM-07/Upgrades/Talents]] -> More Be an annoying fuck
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[[Players/AXIOM-07/Upgrades/Mantras|Mantras]] -> Be an annoying fuck
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## Related notes
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- [[Players/Player Characters|Player Characters]]
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## Character notes
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- [[Players/AXIOM-07/Upgrades/Attribute Frame]]
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- [[Players/AXIOM-07/Upgrades/Chassis Configuration]]
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- [[Players/AXIOM-07/Upgrades/Core Stats]]
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- [[Players/AXIOM-07/Upgrades/Defensive Plating System]]
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- [[Players/AXIOM-07/Upgrades/Momentum Engine]]
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- [[Players/AXIOM-07/Upgrades/More Weapons]]
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- [[Players/AXIOM-07/Upgrades/Soul Sub-Systems]]
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- [[Players/AXIOM-07/Upgrades/Weapon Systems]]
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@@ -17,3 +17,5 @@ Regain **2 Ether** at the start of your next turn if:
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[[Players/AXIOM-07/Upgrades/Chassis Configuration|Upgrades]]
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[[Players/AXIOM-07/Upgrades/Core Stats|More Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -17,3 +17,6 @@
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The Ether Battery architecture makes the chassis highly volatile when exposed to thermal overload and electrical discharge.
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[[Players/AXIOM-07/Upgrades/Defensive Plating System|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -42,3 +42,5 @@ Gain +3m movement speed for 1 turn.
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[[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -84,3 +84,6 @@ Result:
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- No check required.
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[[Players/AXIOM-07/Upgrades/Soul Sub-Systems|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -27,4 +27,7 @@ Cognitive threads split into dual-processing lanes.
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Improved mimicry routines and adaptive tonal modulation.
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**Effect:**
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- Gain proficiency in Persuasion or Deception (choose once).
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- When speaking to constructs or artificial beings, you gain advantage on social checks.
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- When speaking to constructs or artificial beings, you gain advantage on social checks.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -47,4 +47,7 @@ Reduces erratic behavioral spikes under stress.
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Fragments of previous data-states are backed up into hardened memory coils.
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**Effect:**
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- When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round.
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- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.
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- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -12,4 +12,7 @@ Increase by:
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Base: 2 per round
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Increase by:
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+1 at level 8
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+1 at level 15
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+1 at level 15
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -52,4 +52,7 @@ A thin fluctuating field disperses high-energy impact before contact.
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**Effect:**
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- Once per round, when you take Elemental damage:
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- Reduce it by 5 after mitigation.
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- Does stack with Reactive Impact Bracing.
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- Does stack with Reactive Impact Bracing.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -146,4 +146,7 @@ Engage traction spikes and run along a vertical surface for up to **9 meters**.
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- You must end on a valid surface (wall, floor, or ledge).
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If you attack during the wallrun:
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- Gain +1 Momentum.
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- Your attack gains +2 Posture damage.
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- Your attack gains +2 Posture damage.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -47,3 +47,6 @@ The system identifies staggered prey.
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- Performing a Riposte grants +1 Momentum.
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- Each effect can trigger once per round.
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- These gains still obey the normal Momentum gain cap.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -91,4 +91,7 @@ While marked:
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- Attacks against the marked enemy gain +5% Penetration.
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- First hit against the marked enemy each round deals +1 Posture Damage.
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- These effects apply to anyone, not just you.
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Drone has 10 HP and can be destroyed.
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Drone has 10 HP and can be destroyed.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -75,4 +75,7 @@ The chassis rebuilds in a surge of Ether discharge.
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- When successfully reassembling:
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- Return at **1 HP + 1d6 temporary HP**
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- Gain +1 Momentum.
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- 1/long rest.
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- 1/long rest.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -143,4 +143,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
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- The first time each long rest you would be **Executed**, you instead:
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- Survive with **1 HP**,
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- Gain **+6 Ether**,
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- And your recovery timer does **not** reset from the triggering hit.
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- And your recovery timer does **not** reset from the triggering hit.
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -51,4 +51,7 @@ Full Hive-Pattern integration.
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- Choose one equipped module each long rest:
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- That module gains +5% Penetration and +1 Posture damage for the day.
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- Special Modules gain:
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- -1 Turn Cooldown (minimum 1).
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- -1 Turn Cooldown (minimum 1).
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -48,3 +48,6 @@ Cannot target self two rounds in a row.
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[[More Weapons]]
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[[Players/AXIOM-07/Upgrades/Weapon Systems|Upgrades]]
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## Related notes
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- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -16,4 +16,7 @@ After firing:
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- The launcher must be **reloaded for 1 round** before firing again.
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- Reloading normally consumes the **entire turn**.
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The Enforcer begins encounters with 3 Rockets. More are gained from summer company outposts or during short rests.
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The Enforcer begins encounters with 3 Rockets. More are gained from summer company outposts or during short rests.
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## Related notes
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- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -54,4 +54,14 @@ When firing the NMM:
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### ==Etrean Supremacy==
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==Raised under Etrean doctrine of cultural superiority, the Enforcer has little patience for outsiders.==
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- ==**+2 on Intimidation checks** against non-Etreans.==
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- ==**-2 on Persuasion checks** when dealing with non-Etrean allies or factions.==
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- ==**-2 on Persuasion checks** when dealing with non-Etrean allies or factions.==
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## Related notes
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- [[Players/Player Characters|Player Characters]]
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## Character notes
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- [[Players/CAPITALISM SON/Non-Magic-Missile (NMM)]]
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- [[Players/CAPITALISM SON/Upgrades/Increase Shareholder Value]]
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- [[Players/CAPITALISM SON/Upgrades/Legalize Nuclear Bombs (Slowed & Reverb)]]
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- [[Players/CAPITALISM SON/Upgrades/Mantras]]
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- [[Players/CAPITALISM SON/Upgrades/Talents]]
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@@ -114,4 +114,7 @@ Impact:
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- **Posture Damage:** 8 (NB)
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- **Penetration:** 30%
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Hyper-Mortar Strike cannot be parried or blocked. Creatures may Dodge normally.
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Hyper-Mortar Strike cannot be parried or blocked. Creatures may Dodge normally.
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## Related notes
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- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -111,4 +111,7 @@ Prototype breaching round meant for clearing rooms.
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**Special**:
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Enemies hit must make a **Constitution Save**.
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Failure:
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- **Stunned for 1 round**
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- **Stunned for 1 round**
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## Related notes
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- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -178,4 +178,7 @@ Cooldown: 5 rounds
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Electrify a **6 meter radius** area for **2 rounds**.
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Enemies inside:
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- Lose **1 Posture at the start of their turn**
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- Suffer **-2 Dodge Throws**
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- Suffer **-2 Dodge Throws**
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## Related notes
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- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -130,4 +130,7 @@
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### T30 - **Strategic Bombardment**
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- Once per combat, you may fire **two rockets with the same shot**
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- Both rockets **must target the same point**.
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- This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads.
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- This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads.
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## Related notes
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- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -70,3 +70,9 @@ Ironbacks are designed to block.
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[[Players/IRONBACK KHAN/Upgrades/Core Stats|Upgrades]]
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[[Players/IRONBACK KHAN/Upgrades/Mantras|It's Angy now and it's coming for you]]
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[[Players/IRONBACK KHAN/Upgrades/Talents|Ooooh now he deals +2 posture damage, oooooh you should be scared]]
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## Related notes
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- [[Players/Player Characters|Player Characters]]
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## Character notes
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- [[Players/IRONBACK KHAN/Upgrades/The Iron Back Technique]]
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@@ -4,3 +4,5 @@ Every level up:
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* Sanity +1 + Willpower Modifier
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* Ether +1d6 + Willpower Modifier
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## Related notes
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- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -200,4 +200,7 @@ For 3 rounds:
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**Cooldown:** 4 Rounds
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After taking damage:
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- Immediately deal 2d10 Blunt to attacker
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- Attacker loses posture equal to your Constitution Modifier + 4.
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- Attacker loses posture equal to your Constitution Modifier + 4.
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## Related notes
|
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- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -114,4 +114,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
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### T30 — **Hold the Line**
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- While you have at least 1 Posture:
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- You cannot be forcibly displaced by creatures of equal or smaller size.
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- The first attack each round against you suffers -10% damage (after mitigation).
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- The first attack each round against you suffers -10% damage (after mitigation).
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## Related notes
|
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- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -74,3 +74,6 @@ Tier III is unlocked at level 15
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- Gain **+3 Posture Regain** next turn.
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- While you have at least 1 Posture:
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- You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller.
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## Related notes
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- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -12,4 +12,7 @@
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![[cracked.png]]
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[[Shareholder Value Cat|Very Trustworthy Shareholder Value Increasing Very Valuable Cat (Scammer)]]
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![[iu_.png]]
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![[iu_.png]]
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## Related notes
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- [[Core]]
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@@ -103,4 +103,7 @@ The Skaven beagins with **Variant I**.
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- Intelligence checks -1
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- Dexterity checks -1
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Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
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Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
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## Related notes
|
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -11,4 +11,7 @@
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* Mantras
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* Shadow-wizard-money-gang?
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* Death
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* Cancer Touch
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* Cancer Touch
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## Related notes
|
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -111,3 +111,17 @@ Upon activation:
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If the target is:
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- At **≤12.5% HP**
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The neck snap instantly executes the target
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## Related notes
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- [[Players/Player Characters|Player Characters]]
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## Character notes
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- [[Players/RADIOACTIVE CRACK RAT/Green Meridian]]
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- [[Players/RADIOACTIVE CRACK RAT/Notes]]
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- [[Players/RADIOACTIVE CRACK RAT/Super-AIDS]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Big Pharma]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Black Meridian Variants]]
|
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Legalize Nuclear Bombs]]
|
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras]]
|
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Talents]]
|
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- [[Players/RADIOACTIVE CRACK RAT/~Ex-plosion!]]
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@@ -193,4 +193,7 @@ At this stage the infection is effectively consuming the remaining body mass to
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Using too much venom stresses the symbiote-host balance.
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If all Venom Charges are used in one encounter:
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- Constitution checks suffer **-1** until combat ends
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The body becomes inflamed as the symbiote overproduces reactive fluid.
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The body becomes inflamed as the symbiote overproduces reactive fluid.
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## Related notes
|
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
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@@ -86,4 +86,7 @@ The Skaven now uses crafted toxins instead of biological venom
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### New Passive - Clean Blood
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- Gas AC +10
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- Necrotic AC +10
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- Automatically succeed Constitution checks against disease
|
||||
- Automatically succeed Constitution checks against disease
|
||||
|
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## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
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@@ -119,4 +119,7 @@ At the end of the 3-round duration:
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||||
- Take **1d8 Necrotic damage**
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- Gain **+2 additional Toxicity**
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|
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All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
|
||||
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
||||
@@ -82,4 +82,7 @@ Allows remote triggering using ether sparks.
|
||||
* Explosion radius: **4.5 meters**
|
||||
* Damage:
|
||||
- **1d4 Pierce damage (3 separate hits)**
|
||||
* Each hit resolves separately against armor.
|
||||
* Each hit resolves separately against armor.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
||||
@@ -282,4 +282,7 @@ On failure:
|
||||
- Lose **2 Posture**
|
||||
If the target is poisoned:
|
||||
- Damage becomes **Slash + Necrotic**
|
||||
- Target cannot regain Posture until the start of their next turn
|
||||
- Target cannot regain Posture until the start of their next turn
|
||||
|
||||
## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
||||
@@ -156,4 +156,7 @@ When equipped:
|
||||
### T30 - Apex Scavenger
|
||||
- Movement Speed **+3 meters**
|
||||
- Posture Regain **+1**
|
||||
- Dodge Throws **+1****
|
||||
- Dodge Throws **+1****
|
||||
|
||||
## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
||||
@@ -53,3 +53,6 @@ The Skaven can carry:
|
||||
|
||||
If carrying **5 or more bombs**:
|
||||
- Any critical failure on Dexterity checks or attack rolls causes **one bomb to detonate**.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
|
||||
|
||||
@@ -69,3 +69,14 @@ While in Feral State:
|
||||
[[Players/RAILCAT/Upgrades/Mantras|I don't know the season,]] [[Mantras - Feral Mode|or what is the reason,]] [[Prosthetic|I'm standing here holding my blade!]]
|
||||
[[Super-Modules|A desolate place (place)]], [[Players/RAILCAT/Upgrades/Talents|Without any trace (trace)]]
|
||||
It's only the cold wind I'm feeling.
|
||||
|
||||
## Related notes
|
||||
- [[Players/Player Characters|Player Characters]]
|
||||
|
||||
## Character notes
|
||||
- [[Players/RAILCAT/Summer Company Prosthetic]]
|
||||
- [[Players/RAILCAT/The Arcblade]]
|
||||
- [[Players/RAILCAT/Upgrades/Arcblade]]
|
||||
- [[Players/RAILCAT/Upgrades/Mantras - Feral Mode]]
|
||||
- [[Players/RAILCAT/Upgrades/Prosthetic]]
|
||||
- [[Players/RAILCAT/Upgrades/Super-Modules]]
|
||||
|
||||
@@ -40,4 +40,7 @@ The Company can:
|
||||
- Suppress Torque gain
|
||||
- Lock offensive modules
|
||||
- Or fully paralyze the arm
|
||||
They don’t do it casually. But they _can_.
|
||||
They don’t do it casually. But they _can_.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -15,4 +15,7 @@ Dash 6 meters in a straight line.
|
||||
- The first target hit takes:
|
||||
- 1d8 Slash
|
||||
- 1d4 Fire
|
||||
- Applies Burning if it Crits normally.
|
||||
- Applies Burning if it Crits normally.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -133,3 +133,5 @@ Effect:
|
||||
- Ignore 10 Lightning and Fire AC (this stacks with Rail Convergence rules).
|
||||
- Counts toward Static Wake.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -125,4 +125,7 @@ Effects:
|
||||
- Target falls prone and gains heavy bleed buildup.
|
||||
- Target loses **3 Posture**.
|
||||
If target is **Burning or Shocked**:
|
||||
- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
|
||||
- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -177,4 +177,7 @@ Effect: Both fighters enter a **Blade Lock**. You immediately make a **contested
|
||||
- Target loses **4 Posture**
|
||||
- Target is knocked back 4.5 meters
|
||||
If you lose:
|
||||
- Lose **2 Posture**.
|
||||
- Lose **2 Posture**.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -81,3 +81,5 @@ Magnetic Recall now:
|
||||
If you Parry the same target twice in 2 rounds:
|
||||
- Their next Dodge is made at disadvantage.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -51,4 +51,7 @@ After using Magnetic Recall:
|
||||
Can still be Parried.
|
||||
### Passive - Duel Focus
|
||||
If only one hostile creature is within 6m:
|
||||
- Gain +5 Penetration.
|
||||
- Gain +5 Penetration.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
@@ -142,4 +142,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2)_
|
||||
### T30 - **Predator Unleashed**
|
||||
- While in **Feral State**:
|
||||
- Gain **+3 Posture damage**
|
||||
- Gain **+3 meters movement speed**.
|
||||
- Gain **+3 meters movement speed**.
|
||||
|
||||
## Related notes
|
||||
- [[Players/RAILCAT/RAILCAT|Character sheet]]
|
||||
|
||||
Reference in New Issue
Block a user