Connect Obsidian vault notes with meaningful links

This commit is contained in:
2026-06-02 14:41:49 +02:00
parent b34037e752
commit 7e97613def
112 changed files with 477 additions and 84 deletions
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@@ -10,3 +10,6 @@
->Curiosity-driven processing core. Social subroutines underdeveloped.
[[Players/AXIOM-07/Upgrades/Attribute Frame|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -12,3 +12,16 @@ Now Axiom-07 travels Lumen freely, curious, cheerful, dangerous and independent,
[[Players/AXIOM-07/WEAPON SYSTEMS]] -> Mechanics related to weapons
[[Players/AXIOM-07/Upgrades/Talents]] -> More Be an annoying fuck
[[Players/AXIOM-07/Upgrades/Mantras|Mantras]] -> Be an annoying fuck
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/AXIOM-07/Upgrades/Attribute Frame]]
- [[Players/AXIOM-07/Upgrades/Chassis Configuration]]
- [[Players/AXIOM-07/Upgrades/Core Stats]]
- [[Players/AXIOM-07/Upgrades/Defensive Plating System]]
- [[Players/AXIOM-07/Upgrades/Momentum Engine]]
- [[Players/AXIOM-07/Upgrades/More Weapons]]
- [[Players/AXIOM-07/Upgrades/Soul Sub-Systems]]
- [[Players/AXIOM-07/Upgrades/Weapon Systems]]
@@ -17,3 +17,5 @@ Regain **2 Ether** at the start of your next turn if:
[[Players/AXIOM-07/Upgrades/Chassis Configuration|Upgrades]]
[[Players/AXIOM-07/Upgrades/Core Stats|More Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -17,3 +17,6 @@
The Ether Battery architecture makes the chassis highly volatile when exposed to thermal overload and electrical discharge.
[[Players/AXIOM-07/Upgrades/Defensive Plating System|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -42,3 +42,5 @@ Gain +3m movement speed for 1 turn.
[[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -84,3 +84,6 @@ Result:
- No check required.
[[Players/AXIOM-07/Upgrades/Soul Sub-Systems|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -27,4 +27,7 @@ Cognitive threads split into dual-processing lanes.
Improved mimicry routines and adaptive tonal modulation.
**Effect:**
- Gain proficiency in Persuasion or Deception (choose once).
- When speaking to constructs or artificial beings, you gain advantage on social checks.
- When speaking to constructs or artificial beings, you gain advantage on social checks.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -47,4 +47,7 @@ Reduces erratic behavioral spikes under stress.
Fragments of previous data-states are backed up into hardened memory coils.
**Effect:**
- When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round.
- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.
- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -12,4 +12,7 @@ Increase by:
Base: 2 per round
Increase by:
+1 at level 8
+1 at level 15
+1 at level 15
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -52,4 +52,7 @@ A thin fluctuating field disperses high-energy impact before contact.
**Effect:**
- Once per round, when you take Elemental damage:
- Reduce it by 5 after mitigation.
- Does stack with Reactive Impact Bracing.
- Does stack with Reactive Impact Bracing.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -146,4 +146,7 @@ Engage traction spikes and run along a vertical surface for up to **9 meters**.
- You must end on a valid surface (wall, floor, or ledge).
If you attack during the wallrun:
- Gain +1 Momentum.
- Your attack gains +2 Posture damage.
- Your attack gains +2 Posture damage.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -47,3 +47,6 @@ The system identifies staggered prey.
- Performing a Riposte grants +1 Momentum.
- Each effect can trigger once per round.
- These gains still obey the normal Momentum gain cap.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -91,4 +91,7 @@ While marked:
- Attacks against the marked enemy gain +5% Penetration.
- First hit against the marked enemy each round deals +1 Posture Damage.
- These effects apply to anyone, not just you.
Drone has 10 HP and can be destroyed.
Drone has 10 HP and can be destroyed.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -75,4 +75,7 @@ The chassis rebuilds in a surge of Ether discharge.
- When successfully reassembling:
- Return at **1 HP + 1d6 temporary HP**
- Gain +1 Momentum.
- 1/long rest.
- 1/long rest.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -143,4 +143,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
- The first time each long rest you would be **Executed**, you instead:
- Survive with **1 HP**,
- Gain **+6 Ether**,
- And your recovery timer does **not** reset from the triggering hit.
- And your recovery timer does **not** reset from the triggering hit.
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -51,4 +51,7 @@ Full Hive-Pattern integration.
- Choose one equipped module each long rest:
- That module gains +5% Penetration and +1 Posture damage for the day.
- Special Modules gain:
- -1 Turn Cooldown (minimum 1).
- -1 Turn Cooldown (minimum 1).
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
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@@ -48,3 +48,6 @@ Cannot target self two rounds in a row.
[[More Weapons]]
[[Players/AXIOM-07/Upgrades/Weapon Systems|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]
@@ -16,4 +16,7 @@ After firing:
- The launcher must be **reloaded for 1 round** before firing again.
- Reloading normally consumes the **entire turn**.
The Enforcer begins encounters with 3 Rockets. More are gained from summer company outposts or during short rests.
The Enforcer begins encounters with 3 Rockets. More are gained from summer company outposts or during short rests.
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
@@ -54,4 +54,14 @@ When firing the NMM:
### ==Etrean Supremacy==
==Raised under Etrean doctrine of cultural superiority, the Enforcer has little patience for outsiders.==
- ==**+2 on Intimidation checks** against non-Etreans.==
- ==**-2 on Persuasion checks** when dealing with non-Etrean allies or factions.==
- ==**-2 on Persuasion checks** when dealing with non-Etrean allies or factions.==
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/CAPITALISM SON/Non-Magic-Missile (NMM)]]
- [[Players/CAPITALISM SON/Upgrades/Increase Shareholder Value]]
- [[Players/CAPITALISM SON/Upgrades/Legalize Nuclear Bombs (Slowed & Reverb)]]
- [[Players/CAPITALISM SON/Upgrades/Mantras]]
- [[Players/CAPITALISM SON/Upgrades/Talents]]
@@ -114,4 +114,7 @@ Impact:
- **Posture Damage:** 8 (NB)
- **Penetration:** 30%
Hyper-Mortar Strike cannot be parried or blocked. Creatures may Dodge normally.
Hyper-Mortar Strike cannot be parried or blocked. Creatures may Dodge normally.
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
@@ -111,4 +111,7 @@ Prototype breaching round meant for clearing rooms.
**Special**:
Enemies hit must make a **Constitution Save**.
Failure:
- **Stunned for 1 round**
- **Stunned for 1 round**
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -178,4 +178,7 @@ Cooldown: 5 rounds
Electrify a **6 meter radius** area for **2 rounds**.
Enemies inside:
- Lose **1 Posture at the start of their turn**
- Suffer **-2 Dodge Throws**
- Suffer **-2 Dodge Throws**
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -130,4 +130,7 @@
### T30 - **Strategic Bombardment**
- Once per combat, you may fire **two rockets with the same shot**
- Both rockets **must target the same point**.
- This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads.
- This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads.
## Related notes
- [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]
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@@ -70,3 +70,9 @@ Ironbacks are designed to block.
[[Players/IRONBACK KHAN/Upgrades/Core Stats|Upgrades]]
[[Players/IRONBACK KHAN/Upgrades/Mantras|It's Angy now and it's coming for you]]
[[Players/IRONBACK KHAN/Upgrades/Talents|Ooooh now he deals +2 posture damage, oooooh you should be scared]]
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/IRONBACK KHAN/Upgrades/The Iron Back Technique]]
@@ -4,3 +4,5 @@ Every level up:
* Sanity +1 + Willpower Modifier
* Ether +1d6 + Willpower Modifier
## Related notes
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -200,4 +200,7 @@ For 3 rounds:
**Cooldown:** 4 Rounds
After taking damage:
- Immediately deal 2d10 Blunt to attacker
- Attacker loses posture equal to your Constitution Modifier + 4.
- Attacker loses posture equal to your Constitution Modifier + 4.
## Related notes
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -114,4 +114,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
### T30 — **Hold the Line**
- While you have at least 1 Posture:
- You cannot be forcibly displaced by creatures of equal or smaller size.
- The first attack each round against you suffers -10% damage (after mitigation).
- The first attack each round against you suffers -10% damage (after mitigation).
## Related notes
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
@@ -74,3 +74,6 @@ Tier III is unlocked at level 15
- Gain **+3 Posture Regain** next turn.
- While you have at least 1 Posture:
- You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller.
## Related notes
- [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]
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@@ -12,4 +12,7 @@
![[cracked.png]]
[[Shareholder Value Cat|Very Trustworthy Shareholder Value Increasing Very Valuable Cat (Scammer)]]
![[iu_.png]]
![[iu_.png]]
## Related notes
- [[Core]]
@@ -103,4 +103,7 @@ The Skaven beagins with **Variant I**.
- Intelligence checks -1
- Dexterity checks -1
Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -11,4 +11,7 @@
* Mantras
* Shadow-wizard-money-gang?
* Death
* Cancer Touch
* Cancer Touch
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -111,3 +111,17 @@ Upon activation:
If the target is:
- At **≤12.5% HP**
The neck snap instantly executes the target
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/RADIOACTIVE CRACK RAT/Green Meridian]]
- [[Players/RADIOACTIVE CRACK RAT/Notes]]
- [[Players/RADIOACTIVE CRACK RAT/Super-AIDS]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Big Pharma]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Black Meridian Variants]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Legalize Nuclear Bombs]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Talents]]
- [[Players/RADIOACTIVE CRACK RAT/~Ex-plosion!]]
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@@ -193,4 +193,7 @@ At this stage the infection is effectively consuming the remaining body mass to
Using too much venom stresses the symbiote-host balance.
If all Venom Charges are used in one encounter:
- Constitution checks suffer **-1** until combat ends
The body becomes inflamed as the symbiote overproduces reactive fluid.
The body becomes inflamed as the symbiote overproduces reactive fluid.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -86,4 +86,7 @@ The Skaven now uses crafted toxins instead of biological venom
### New Passive - Clean Blood
- Gas AC +10
- Necrotic AC +10
- Automatically succeed Constitution checks against disease
- Automatically succeed Constitution checks against disease
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -119,4 +119,7 @@ At the end of the 3-round duration:
- Take **1d8 Necrotic damage**
- Gain **+2 additional Toxicity**
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -82,4 +82,7 @@ Allows remote triggering using ether sparks.
* Explosion radius: **4.5 meters**
* Damage:
- **1d4 Pierce damage (3 separate hits)**
* Each hit resolves separately against armor.
* Each hit resolves separately against armor.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -282,4 +282,7 @@ On failure:
- Lose **2 Posture**
If the target is poisoned:
- Damage becomes **Slash + Necrotic**
- Target cannot regain Posture until the start of their next turn
- Target cannot regain Posture until the start of their next turn
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -156,4 +156,7 @@ When equipped:
### T30 - Apex Scavenger
- Movement Speed **+3 meters**
- Posture Regain **+1**
- Dodge Throws **+1****
- Dodge Throws **+1****
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -53,3 +53,6 @@ The Skaven can carry:
If carrying **5 or more bombs**:
- Any critical failure on Dexterity checks or attack rolls causes **one bomb to detonate**.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -69,3 +69,14 @@ While in Feral State:
[[Players/RAILCAT/Upgrades/Mantras|I don't know the season,]] [[Mantras - Feral Mode|or what is the reason,]] [[Prosthetic|I'm standing here holding my blade!]]
[[Super-Modules|A desolate place (place)]], [[Players/RAILCAT/Upgrades/Talents|Without any trace (trace)]]
It's only the cold wind I'm feeling.
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/RAILCAT/Summer Company Prosthetic]]
- [[Players/RAILCAT/The Arcblade]]
- [[Players/RAILCAT/Upgrades/Arcblade]]
- [[Players/RAILCAT/Upgrades/Mantras - Feral Mode]]
- [[Players/RAILCAT/Upgrades/Prosthetic]]
- [[Players/RAILCAT/Upgrades/Super-Modules]]
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@@ -40,4 +40,7 @@ The Company can:
- Suppress Torque gain
- Lock offensive modules
- Or fully paralyze the arm
They don’t do it casually. But they _can_.
They don’t do it casually. But they _can_.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -15,4 +15,7 @@ Dash 6 meters in a straight line.
- The first target hit takes:
- 1d8 Slash
- 1d4 Fire
- Applies Burning if it Crits normally.
- Applies Burning if it Crits normally.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -133,3 +133,5 @@ Effect:
- Ignore 10 Lightning and Fire AC (this stacks with Rail Convergence rules).
- Counts toward Static Wake.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
@@ -125,4 +125,7 @@ Effects:
- Target falls prone and gains heavy bleed buildup.
- Target loses **3 Posture**.
If target is **Burning or Shocked**:
- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -177,4 +177,7 @@ Effect: Both fighters enter a **Blade Lock**. You immediately make a **contested
- Target loses **4 Posture**
- Target is knocked back 4.5 meters
If you lose:
- Lose **2 Posture**.
- Lose **2 Posture**.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -81,3 +81,5 @@ Magnetic Recall now:
If you Parry the same target twice in 2 rounds:
- Their next Dodge is made at disadvantage.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -51,4 +51,7 @@ After using Magnetic Recall:
Can still be Parried.
### Passive - Duel Focus
If only one hostile creature is within 6m:
- Gain +5 Penetration.
- Gain +5 Penetration.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]
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@@ -142,4 +142,7 @@ _(Unlocked by level. Packs alternate 1 / 2 / 1 / 2)_
### T30 - **Predator Unleashed**
- While in **Feral State**:
- Gain **+3 Posture damage**
- Gain **+3 meters movement speed**.
- Gain **+3 meters movement speed**.
## Related notes
- [[Players/RAILCAT/RAILCAT|Character sheet]]